Post 58599

Playstation Network Gives Developers “Much Weaker Negotiating Position”

By Ishaan . January 24, 2010 . 12:13pm

Introversion managing director expresses dissatisfaction with approval process for games on service.

Post 33708

Nuclear Launch Detected On The DS

By Spencer . April 20, 2009 . 11:10am

Indie developer Introversion is leaping on to consoles with Darwina+ on Xbox Live Arcade and, if some intrepid publisher picks it up, Defcon on…

Post 11351

Darwinia + Multiwinia = XLA rumor confirmation

By Spencer . March 25, 2008 . 7:55pm

Instead of leaving Darwinia for the Xbox 360 as an unconfirmed rumor, Introversion sent out an e-mail blast confirming Darwinia will be coming to…

Post 11283

Darwinia evolves Xbox Live Arcade edition

By Spencer . March 24, 2008 . 5:13pm

It’s been long rumored, but according to the ESRB rating we will see Darwinia on the Xbox 360, probably as an Xbox Live Arcade…

Post 3334

Introversion’s next project: Multiwinia

By Spencer . February 27, 2007 . 5:28am

If you’re familiar with Introversion’s works you probably have a good guess of what Multiwinia is. Multiwinia is a multiplayer of Darwinia, which was just…

Post 2972

Details on Darwinia for Vista

By Spencer . February 1, 2007 . 6:36am

 
Introversion updated Darwinia with some new features for the Windows Vista release. Darwinia for Vista uses Direct 3D instead of Open GL, which allows…

Post 2916

The casual games of Windows Vista

By Spencer . January 28, 2007 . 2:40pm

Windows Vista is coming out real soon and Microsoft isn’t forgetting about gamers. In their new MSN games channel they have a hodgepodge selection for…

Post 2611

Underappreciated games of 2006

By Spencer . December 31, 2006 . 5:30pm

This year there were plenty of awesome (triple A titles if you must) on the marketplace. Gears of War, The Legend of Zelda: Twilight Princess,…

Post 2502

Nuclear War game changed into support for Santa

By Spencer . December 14, 2006 . 11:06am

 
DEFCON is one of those disturbingly dark games. Its tagline “everyone dies” is fairly accurate because that’s exactly what happens when you’re controlling a…

Post 2146

Chris Delay talks about designing DEFCON: Everybody dies

By Trevor . October 27, 2006 . 1:13pm

Trevor: First I’d like to offer congratulations on another excellent title.  What was the inspiration for DEFCON?  Was there a conscious effort to tap into…

Post 2050

DEFCON: Everybody Dies

By Trevor . October 13, 2006 . 1:36pm

The still nascent IGA’s were rightfully kind to indie developers Introversion with their cult masterpiece Darwinia, and now the underdogs from the U.K. are back…

Post 1695

September marks the start of DEFCON

By Alex . August 11, 2006 . 10:19am

I am prophesying that September 2006 will bring the end of the world.  We will see a global thermonuclear war, resulting in a near extinction…

Post 517

Download Darwinia

By Spencer . October 27, 2005 . 10:26am

It’s not everyday that an independant studio develops a game that is so critically acclaimed as Darwinia. In the game you attempt to protect a…

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