Post 19851

Line Rider 2: Solving Puzzles With The Wiimote

By Louise . October 21, 2008 . 2:59pm

Line Rider 2 seeks to monetize a concept available in a free flash game.  But is it worth it? That depends on if you really like CGI cut scenes, trial and error puzzles, and electronic music.   The game has 3 modes.  Story Mode, which introduces new players to the game’s concept pits your character […]

Post 15332

Line Rider 2: Unbound out of limbo and into interviews

By Spencer . August 7, 2008 . 4:35pm

Right around when the Wii launched inXile announced they were bringing Line Rider to the Wii and the DS. That was in 2006 and we were supposed to get the game in spring 2007. During the past two years inXile has quietly been working on the project and now they are ready to talk about […]

Post 13617

Looking at Line Rider on consoles

By Spencer . June 11, 2008 . 12:47am

InXile announced a console version of Line Rider in late 2006. The game was supposed to come out on the Wii and DS last year and we heard nothing about it. Yesterday, I got a teaser CD with screenshots for Line Rider 2: Unbound as proof that it’s still in development. I still don’t have […]

Post 10825

Line Rider lives, release date drawn

By Spencer . March 10, 2008 . 5:22pm

In late 2006 InXile, the company who developed the Bard’s Tale, picked up the rights to make a console version of Line Rider. The Wii/DS versions were supposed to arrive last year, but it never came out. The project still is in development and has an unlikely ally, The Weinstein Company. Genius Products LLC is […]

Post 3641

From Bard’s Tale to Hei$t

By Spencer . March 20, 2007 . 5:08pm

  After the Bard’s Tale, InXile Entertainment seemed to fade away, but recently the Newport Beach studio has been picking up a wave of work. They’re responsible for the upcoming Line Rider game and Hei$t, where you play as a group of robbers.   It’s 1969, the summer of love in San Francisco. Enter Johnny […]

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