Post 380423

Hideo Kojima On Why He Chose The Name “Solid Snake” For Metal Gear Solid

By Ishaan . March 6, 2014 . 8:50am

Metal Gear Solid director Hideo Kojima took to Twitter last night to provide a little insight into the history of the series’ Solid Snake character.

Post 380248

Hideo Kojima Would Like To Bring Metal Gear Solid V To PC

By Ishaan . March 5, 2014 . 10:11am

In an interview with Gamespot, Hideo Kojima, the director of the Metal Gear Solid series of games, says that he would like to bring Metal Gear Solid V: The Phantom Pain to PC

Post 377976

Konami Drops Price Of Metal Gear Solid V: Ground Zeroes By $10

By Ishaan . February 25, 2014 . 8:00am

Konami are dropping the price of the PlayStation 4 and Xbox One versions of Metal Gear Solid V: Ground Zeroes by $10/€10/£10, the publisher announced this morning.

Post 375003

Metal Gear Solid V Was Going To Have An ’80s Filter

By Ishaan . February 15, 2014 . 9:30am

Metal Gear Solid V was going to have an “‘80s filter” that director Hideo Kojima wanted to include in the game.

Post 364104

Hideo Kojima Teases "Super Confidential Project" At Kojima Productions

By Ishaan . January 6, 2014 . 11:09pm

Kojima Productions are working on a “Super Confidential Project” according to Metal Gear Solid director Hideo Kojima.

Post 363183

Metal Gear Solid V’s Open World Is “Hundreds Of Times” Larger Than Ground Zeroes

By Ishaan . December 31, 2013 . 11:30am

While Ground Zeroes will feature an open world just like The Phantom Pain, it’ll be on a smaller scale. A much smaller scale.

Post 357078

Metal Gear Solid V Will Feature A Different Kind Of Storytelling Than Before

By Ishaan . December 9, 2013 . 10:59am

“It’s different from the linear style of storytelling I’ve used in the past,” says series creator Hideo Kojima, when asked about cutscenes in Metal Gear Solid V.

Post 354624

You Might Be Waiting A While For Metal Gear Solid V: The Phantom Pain

By Sato . December 2, 2013 . 5:45pm

“The Phantom Pain has enormous volume, so it will require much more time than [Metal Gear Solid V: Ground Zeroes],” says series creator Hideo Kojima.

Post 350267

Metal Gear Solid V’s Lengthy Development Cycle Resulted In MGSV: Ground Zeroes

By Ishaan . November 15, 2013 . 10:36am

Additionally, Metal Gear Solid V: Ground Zeroes is missing a few features that will be present in Metal Gear Solid V: The Phantom Pain, series director Hideo Kojima reveals.

Post 343732

Kojima On Just Why Metal Gear Solid V Is An Open World Game

By Sato . October 28, 2013 . 12:05pm

“The term ‘open world’ is often misunderstood by people,” says Metal Gear Solid V director Hideo Kojima.

Post 342876

Metal Gear Solid: Ground Zeroes Will Have A Different Interface Than MGSV

By Sato . October 23, 2013 . 1:05am

The prologue known as Ground Zeroes will have the same game system as the main game of Metal Gear Solid V, but some of the UI will be different, according to series director Hideo Kojima.

Post 335079

Watch Metal Gear Solid: Ground Zeroes’ Opening In English

By Ishaan . September 24, 2013 . 11:13pm

Konami have shared an extended look at Metal Gear Solid V, fresh out of Tokyo Game Show, including an English video, which is the opening to the game.

Post 333724

See The Metal Gear Solid: Ground Zeroes Scene Made Specially For Tokyo Game Show

By Sato . September 19, 2013 . 12:20pm

Series creator Hideo Kojima demonstrated Metal Gear Solid: Ground Zeroes at Tokyo Game Show, and we’ve got all the details.

Post 329259

Bullet Time Will “Help Out” In Metal Gear Solid: Ground Zeroes’ Open World

By Eugene . September 9, 2013 . 3:35pm

One new addition to the Metal Gear Soolid V world will be bullet time–which slows the world down while leaving players unaffected.

Post 328881

Konami’s New Los Angeles Studio Brings Kojima Productions To The West

By Ishaan . September 6, 2013 . 11:30am

Konami have opened a new Los Angeles development studio, which they say will be instrumental in the development of a number of games, including titles in the Metal Gear Solid series.

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