Post 78567

Metroid: Other M Developer Videos

By Ishaan . July 19, 2010 . 10:14am

Nintendo, Team Ninja and D-Rockets give a little insight into the development details of Metroid: Other M.

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Metroid: Other M E3 2010 Trailer

By Ishaan . June 15, 2010 . 3:05pm

Yet another trailer for Metroid.

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Metroid: Other M Japanese Site Updates

By Ishaan . June 6, 2010 . 1:19pm

The first things you’ll notice when you access the site’s main index are the Metroid and Super Metroid themes, composed in orchestrated form.

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Japan Gets Metroid: Other M On September 2

By Spencer . June 3, 2010 . 8:46am

Nintendo just announced the official release date for Metroid: Other M in Japan and confirmed rumors circulating on 2ch.

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Yoshio Sakamoto Talks Telling A Story With No More Words Than Needed

By Ishaan . April 23, 2010 . 1:51pm

Metroid: Other M producer Yoshio Sakamoto discusses his narrative approach within the game, and the idea of “elegance” in storytelling.

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Finally, A New Metroid: Other M Trailer

By Ishaan . March 31, 2010 . 1:24am

It took them long enough, but Nintendo finally released gameplay footage of Metroid: Other M.

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Who’s Composing For Metroid: Other M?

By Ishaan . March 12, 2010 . 10:02am

Neither Kenji Yamamoto nor Hirokazu Tanaka are the primary composer for Metroid: Other M.

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Metroid: Other M Was Originally "On-Rails"

By Ishaan . March 11, 2010 . 2:45pm

During his GDC keynote on game design, Sakamoto revealed that, originally, Metroid: Other M was being conceived with invisible walls, essentially making it an on-rails game, in a sense.

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Metroid: Other M Launches In June

By Spencer . February 24, 2010 . 10:36am

Japan and North America will see Metroid: Other M in stores this summer. Nintendo set June 27 as the game’s release date in the States.

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The Carrot On A Stick Approach To Game Design

By Ishaan . February 21, 2010 . 6:10pm

Ideas on the importance of game design speaking directly to players on a deeper, more instinctive level.

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Metroid: Other M Depicts Samus’s Human Side

By Ishaan . February 3, 2010 . 12:39pm

Metroid series director Yoshio Sakamoto discusses the series and its protagonist’s second transition from 2D to 3D.

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Metroid Prime 2: Echoes And Subtle Immersion

By Ishaan . December 20, 2009 . 3:01pm

Developers go to great lengths to make good on their promises of “immersion” and “realism,” both terms usually used as an indicator of how effectively the art and narrative invoke a sense of escapism in the player.

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Metroid Prime Could Continue On DS

By Ishaan . November 17, 2009 . 8:57am

Kensuke Tanabe from Nintendo SPD Production Group 3 believes there’s room for another game in the Metroid Prime series.

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Food For Thought: Metroid Prime 2 And Other M

By Ishaan . October 25, 2009 . 3:49pm

I thought it’d fun to try a feature entirely based around the “food for thought” concept about Metroid Prime 2: Echoes and about Other M, which I dearly hope will make me cry tears of happiness.

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Design Differences: Metroid Prime 1 and Prime 3

By Ishaan . October 18, 2009 . 9:50am

Metroid Prime is about developing and building an atmosphere that evolves continually throughout the game. In contrast, Corruption is a very different game. It’s more about impressing you at every turn than it is about bringing classic Metroid elements into 3D.