Mistwalker Would Like To Develop Wii U Action RPGs
By Ishaan . June 16, 2012 . 1:32pm“The development team and Sakaguchi-san are looking forward to making more, especially for the Wii U,” says The Last Story’s lead game designer, Takuya Matsumoto.
| MISTWALKER |
“The development team and Sakaguchi-san are looking forward to making more, especially for the Wii U,” says The Last Story’s lead game designer, Takuya Matsumoto.
“I’m working on three new games on iOS,” Sakaguchi said in an e-mail to Siliconera. “I’m planning to post updates on my Facebook as [I'm] making progress.”
Are iOS games the only thing The Last Story developer, Mistwalker, are working on?
Sakaguchi recently shared the news with a fan over Twitter.
Hironobu Sakaguchi is on tour and he recently spent some time hanging out with Nintendo staff. While he was there he created a Mii and shared a QR code on Twitter.
As always, Media-Create had a few insights to share about the top game on the latest weekly sales chart.
Sakaguchi mentioned this past week that the main menu image for The Last Story changes depending on your story progression.
Character customization affects The Last Story’s event scenes.
Director, Hironobu Sakaguchi, reveals a few details about the game’s dungeons.
When an enemy targets a party member, like the group’s mage Yuris, the game draws a glowing line connecting the two fighters. Did you notice during last week’s presentation these lines were color coded?
This new battle video shows off The Last Story’s combat, recently explained in detail by director, Hironobu Sakaguchi, at a presentation in Tokyo.
Mistwalker head Hironobu Sakaguchi demoed The Last Story’s battle system by showing boss battles. Afterward, he showed character customization and oddly enough banana attacks on innocent people.
The upcoming Last Story presentation in Japan…is being given a TV commercial.