Post 35179

Super Robot Taisen OG Saga: Endless Frontier Undressed

By Spencer . May 7, 2009 . 2:08pm

Maybe you’re an expert Gnosis juggler. Even if you are you’re going to want to read this interview where Atlus gives us a behind the scenes look at Endless Frontier and explains how they localized the humor.

Post 21858

At One Point Was There Really A Disaster: Day Of Crisis Sequel On The Table?

By Spencer . November 11, 2008 . 3:45pm

Sales wise Disaster: Day of Crisis isn’t looking hot, but things weren’t always this way. During Disaster: Day of Crisis’ long development cycle Monolith Soft or maybe Nintendo considered a cliffhanger ending to lead up to the next installment of a possible Disaster series. Like a DVD extra an “alterative ending” unlocks after you beat […]

Post 21093

If Nintendo Of America Really Is Analyzing European Sales To Evaluate Disaster: Day of Crisis…

By Spencer . November 5, 2008 . 1:55pm

We don’t often talk about sales number on Siliconera because a “good” game doesn’t necessarily yield “good” sales, but in this case I’m going to break the rule. Nintendo of America president Reggie Fils-Amie is reportedly waiting to see how Disaster: Day of Crisis does in Europe before making a decision to publish the game […]

Post 20259

Disaster: Day Of Bears Vs. Teddy Bears

By Spencer . October 27, 2008 . 7:35pm

Disaster: Day of Crisis is chock full only in Hollywood moments. A fight against a grizzly bear is one of them. Ray could use a gun to “take down” the enraged animal, but teddy bears are also a viable weapon. One of the unlockable weapons in Disaster: Day of Crisis is a variety of items […]

Post 17946

One Hell Of A Day With Disaster: Day Of Crisis

By Spencer . September 25, 2008 . 11:45am

At its core Disaster: Day of Crisis is a light gun game. The hodgepodge mix of driving events, a terrorist shooting gallery, waggle rescues, and light platforming are glued together by off-rails walking. When you encounter STORM units Disaster: Day Of Crisis switches into a light gun mode where you point, shoot, and kill with […]

Post 16746

How to survive Disaster: Day of Crisis

By Spencer . September 12, 2008 . 2:17am

The official Japanese site confirmed what plenty of people, including me, imagined. Disaster: Day of Crisis’ combat segments feel like a light gun game with a cover system. To fire your gun you point with the remote and pull the trigger with the B button. Don’t break out the Wii Zapper yet. While Disaster: Day […]

Post 16588

Nintendo seems proud of Disaster’s English voice actors

By Spencer . September 10, 2008 . 6:16am

At last we’re seeing Disaster: Day of Crisis in motion. The sporadic media blast isn’t a moment too soon since the game is, like, coming out on September 25 without much warning in Japan. This video is a compilation of the TV commercials currently on Japan’s Nintendo Channel. I’m still not even sure what kind […]

Post 16115

Disaster: Day of Crisis survives, coming to Europe first

By Spencer . September 2, 2008 . 1:12pm

Disaster: Day of Crisis is suddenly finished. Japan was supposed to get the game in July before it was abruptly delayed so Monolith Soft could work on it. Apparently, the work didn’t take too long since Nintendo of Europe plans to release it on October 24. Nintendo of America and Nintendo of Japan have yet […]

Post 13769

Endless jubblies in Mugen no Frontier: Super Robot Taisen OG Saga

By Spencer . June 16, 2008 . 10:24pm

KOS-MOS’ top drop is just the tip of cleavage in Mugen no Frontier: Super Robot Taisen OG Saga (Endless Frontier Super Robot Wars OG Saga). At the very beginning of the game you only have two characters in your party Haken, a lecherous space cowboy with a sword-rifle, and Aschen, an android with multiple personality […]

Post 12990

Disaster adverted, Disaster: Day of Crisis delayed not cancelled

By Spencer . May 19, 2008 . 9:04am

I’m guessing most of you probably know this by now, but Disaster: Day of Crisis won’t be appearing in Japan on July 3rd. However, Nintendo’s statement doesn’t have the pejorative overtone the words “delayed indefinitely”, as stated by another website, imply.   Here’s the official press release, in Japanese of course. It explains Disaster: Day […]

Post 11579

Watch – Combat in Mugen no Frontier: Super Robot Wars OG Saga

By Spencer . April 2, 2008 . 6:00am

We mentioned the awesomeness of Mugen no Frontier: Super Robot Wars OG Saga before and I’m not changing my tune especially after seeing this preview video. The battle scenes look really similar to Namco X Capcom, which makes sense since Monolith Soft is acting as the developer.   Renji, Xiaomu and KOS-MOS, the trio of […]

Post 11391

What Soma Bringer brought

By Rolando . March 28, 2008 . 1:50pm

Going into Soma Bringer was a bit of a nostalgic treat for me. Even if the game's narrative devices are typical of Monolith Soft, what makes the game stand out even more is just how impressively deep and customizable the game is towards its characters. Perhaps more than just a simple action RPG, Soma Bringer […]

Post 11093

The Classes of Soma Bringer

By Rolando . March 18, 2008 . 8:07pm

Originally I wanted to do a gameplay oriented post about Soma Bringer; but considering my progress in the game has been greatly halted due to Super Smash Bros. Brawl's release and my constantly playing it with friends, family, and anonymous people online (sorry Spencer!), I haven't been able to dedicate as much time to Soma […]

Post 10039

Watch: Combat in Soma Bringer

By Spencer . February 14, 2008 . 2:10pm

Soma Bringer is looking better and better. This three minute video gives an overview of the combat system, which allows players to assign techniques to the face buttons. Items can be quickly accessed too by pressing the L button to switch attacks into restorative potions. The result is relatively speedy combat and fluid wireless play […]

Post 9545

Questing with friends in (Secret of) Soma Bringer

By Spencer . January 21, 2008 . 11:11am

Monolith Soft’s first after Nintendo’s acquisition project, Soma Bringer, is scheduled to come out in Japan on February 28. Unlike their typical core RPG projects, Soma Bringer is an action RPG where you assign attacks to the ABXY buttons and consecutively attack monsters with the break system by timing your button presses. With about a […]

Post 8290

Xenogears co-creator pens two more RPGs

By Spencer . November 13, 2007 . 8:59am

You may not recognize Soraya Saga's name, but she played an integral role in the whole Xeno-series. Before Monolith Soft matriculated she was the co-writer and a concept artist for Xenogears.Then she moved on to co-writing the script for Xenosaga Episode I and did work on Xenosaga Episode II. Afterwards she faded away for a […]

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