Post 50879

Where To Go Next: Nintendo

By Ishaan . November 1, 2009 . 3:32pm

We examine the reasons behind Nintendo’s profit decline this past year and discuss where the company might need to expand its efforts.

Post 48556

Super Robot Taisen OG Saga: Endless Frontier Sequel Announced

By Spencer . October 6, 2009 . 9:17am

Monolith Soft is working on Super Robot Taisen OG Saga: Endless Frontier Exceed and like the title suggests it “exceeds” the original, according to the developers.

Post 37037

Grooming a Successor to Miyamoto

By Ishaan . May 24, 2009 . 1:17pm

Easily the most interesting question posed in Nintendo’s financial results briefing Q&A for fiscal ’09 was about fostering young talent and whether or not the company was grooming a successor to follow in the footsteps of its famed managing director/designer/producer Shigeru Miyamoto.

Post 35179

Super Robot Taisen OG Saga: Endless Frontier Undressed

By Spencer . May 7, 2009 . 2:08pm

Maybe you’re an expert Gnosis juggler. Even if you are you’re going to want to read this interview where Atlus gives us a behind the scenes look at Endless Frontier and explains how they localized the humor.

Post 21858

At One Point Was There Really A Disaster: Day Of Crisis Sequel On The Table?

By Spencer . November 11, 2008 . 3:45pm

Sales wise Disaster: Day of Crisis isn’t looking hot, but things weren’t always this way. During Disaster: Day of Crisis’ long development cycle Monolith Soft or maybe Nintendo considered a cliffhanger ending to lead up to the next installment of a possible Disaster series. Like a DVD extra an “alterative ending” unlocks after you beat […]

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If Nintendo Of America Really Is Analyzing European Sales To Evaluate Disaster: Day of Crisis…

By Spencer . November 5, 2008 . 1:55pm

We don’t often talk about sales number on Siliconera because a “good” game doesn’t necessarily yield “good” sales, but in this case I’m going to break the rule. Nintendo of America president Reggie Fils-Amie is reportedly waiting to see how Disaster: Day of Crisis does in Europe before making a decision to publish the game […]

Post 20259

Disaster: Day Of Bears Vs. Teddy Bears

By Spencer . October 27, 2008 . 7:35pm

Disaster: Day of Crisis is chock full only in Hollywood moments. A fight against a grizzly bear is one of them. Ray could use a gun to “take down” the enraged animal, but teddy bears are also a viable weapon. One of the unlockable weapons in Disaster: Day of Crisis is a variety of items […]

Post 17946

One Hell Of A Day With Disaster: Day Of Crisis

By Spencer . September 25, 2008 . 11:45am

At its core Disaster: Day of Crisis is a light gun game. The hodgepodge mix of driving events, a terrorist shooting gallery, waggle rescues, and light platforming are glued together by off-rails walking. When you encounter STORM units Disaster: Day Of Crisis switches into a light gun mode where you point, shoot, and kill with […]

Post 16746

How to survive Disaster: Day of Crisis

By Spencer . September 12, 2008 . 2:17am

The official Japanese site confirmed what plenty of people, including me, imagined. Disaster: Day of Crisis’ combat segments feel like a light gun game with a cover system. To fire your gun you point with the remote and pull the trigger with the B button. Don’t break out the Wii Zapper yet. While Disaster: Day […]

Post 16588

Nintendo seems proud of Disaster’s English voice actors

By Spencer . September 10, 2008 . 6:16am

At last we’re seeing Disaster: Day of Crisis in motion. The sporadic media blast isn’t a moment too soon since the game is, like, coming out on September 25 without much warning in Japan. This video is a compilation of the TV commercials currently on Japan’s Nintendo Channel. I’m still not even sure what kind […]

Post 16115

Disaster: Day of Crisis survives, coming to Europe first

By Spencer . September 2, 2008 . 1:12pm

Disaster: Day of Crisis is suddenly finished. Japan was supposed to get the game in July before it was abruptly delayed so Monolith Soft could work on it. Apparently, the work didn’t take too long since Nintendo of Europe plans to release it on October 24. Nintendo of America and Nintendo of Japan have yet […]

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Endless jubblies in Mugen no Frontier: Super Robot Taisen OG Saga

By Spencer . June 16, 2008 . 10:24pm

KOS-MOS’ top drop is just the tip of cleavage in Mugen no Frontier: Super Robot Taisen OG Saga (Endless Frontier Super Robot Wars OG Saga). At the very beginning of the game you only have two characters in your party Haken, a lecherous space cowboy with a sword-rifle, and Aschen, an android with multiple personality […]

Post 12990

Disaster adverted, Disaster: Day of Crisis delayed not cancelled

By Spencer . May 19, 2008 . 9:04am

I’m guessing most of you probably know this by now, but Disaster: Day of Crisis won’t be appearing in Japan on July 3rd. However, Nintendo’s statement doesn’t have the pejorative overtone the words “delayed indefinitely”, as stated by another website, imply.   Here’s the official press release, in Japanese of course. It explains Disaster: Day […]

Post 11579

Watch – Combat in Mugen no Frontier: Super Robot Wars OG Saga

By Spencer . April 2, 2008 . 6:00am

We mentioned the awesomeness of Mugen no Frontier: Super Robot Wars OG Saga before and I’m not changing my tune especially after seeing this preview video. The battle scenes look really similar to Namco X Capcom, which makes sense since Monolith Soft is acting as the developer.   Renji, Xiaomu and KOS-MOS, the trio of […]

Post 11391

What Soma Bringer brought

By Rolando . March 28, 2008 . 1:50pm

Going into Soma Bringer was a bit of a nostalgic treat for me. Even if the game's narrative devices are typical of Monolith Soft, what makes the game stand out even more is just how impressively deep and customizable the game is towards its characters. Perhaps more than just a simple action RPG, Soma Bringer […]