Post 58939

More Of M.O.M.O. In Super Robot Taisen OG Saga: Endless Frontier Exceed

By Spencer . January 25, 2010 . 11:36am

A blitz of screenshots of Fighter Roar and M.O.M.O. in Super Robot Taisen OG Saga: Endless Frontier Exceed.

Post 54119

Super Robot Taisen: Original Generations Cameos In Endless Frontier Exceed

By Spencer . December 4, 2009 . 10:10am

Monolith Soft has a heap of Super Robot Taisen fanservice in Super Robot Taisen OG Saga: Endless Frontier Exceed.

Post 53465

Dragon Ball Z: Attack of the Saiyans: Monolith Soft’s Abridged Saiyan Saga

By Jenni . November 30, 2009 . 11:50am

Once you get past the fan service, it seems like Monolith Soft did a great job of capturing the feel of the original Dragon Ball Z.

Post 51893

KOS-MOS Says Hi In This Super Robot Taisen OG Saga: Endless Frontier Exceed Trailer

By Spencer . November 13, 2009 . 12:48pm

We have a new Super Robot Taisen OG Saga: Endless Frontier Exceed movie showcasing the returning cast.

Post 51728

Hey, I Remember These Super Robot Taisen OG Saga: Endless Frontier Exceed Stars

By Spencer . November 11, 2009 . 1:33pm

Neige has some familiar friends. Haken Browning and the crew of Super Robot Taisen OG Saga: Endless Frontier are confirmed for the sequel.

Post 50879

Where To Go Next: Nintendo

By Ishaan . November 1, 2009 . 3:32pm

We examine the reasons behind Nintendo’s profit decline this past year and discuss where the company might need to expand its efforts.

Post 48556

Super Robot Taisen OG Saga: Endless Frontier Sequel Announced

By Spencer . October 6, 2009 . 9:17am

Monolith Soft is working on Super Robot Taisen OG Saga: Endless Frontier Exceed and like the title suggests it “exceeds” the original, according to the developers.

Post 37037

Grooming a Successor to Miyamoto

By Ishaan . May 24, 2009 . 1:17pm

Easily the most interesting question posed in Nintendo’s financial results briefing Q&A for fiscal ’09 was about fostering young talent and whether or not the company was grooming a successor to follow in the footsteps of its famed managing director/designer/producer Shigeru Miyamoto.

Post 35179

Super Robot Taisen OG Saga: Endless Frontier Undressed

By Spencer . May 7, 2009 . 2:08pm

Maybe you’re an expert Gnosis juggler. Even if you are you’re going to want to read this interview where Atlus gives us a behind the scenes look at Endless Frontier and explains how they localized the humor.

Post 21858

At One Point Was There Really A Disaster: Day Of Crisis Sequel On The Table?

By Spencer . November 11, 2008 . 3:45pm

Sales wise Disaster: Day of Crisis isn’t looking hot, but things weren’t always this way. During Disaster: Day of Crisis’ long development cycle Monolith Soft or maybe Nintendo considered a cliffhanger ending to lead up to the next installment of a possible Disaster series. Like a DVD extra an “alterative ending” unlocks after you beat […]

Post 21093

If Nintendo Of America Really Is Analyzing European Sales To Evaluate Disaster: Day of Crisis…

By Spencer . November 5, 2008 . 1:55pm

We don’t often talk about sales number on Siliconera because a “good” game doesn’t necessarily yield “good” sales, but in this case I’m going to break the rule. Nintendo of America president Reggie Fils-Amie is reportedly waiting to see how Disaster: Day of Crisis does in Europe before making a decision to publish the game […]

Post 20259

Disaster: Day Of Bears Vs. Teddy Bears

By Spencer . October 27, 2008 . 7:35pm

Disaster: Day of Crisis is chock full only in Hollywood moments. A fight against a grizzly bear is one of them. Ray could use a gun to “take down” the enraged animal, but teddy bears are also a viable weapon. One of the unlockable weapons in Disaster: Day of Crisis is a variety of items […]

Post 17946

One Hell Of A Day With Disaster: Day Of Crisis

By Spencer . September 25, 2008 . 11:45am

At its core Disaster: Day of Crisis is a light gun game. The hodgepodge mix of driving events, a terrorist shooting gallery, waggle rescues, and light platforming are glued together by off-rails walking. When you encounter STORM units Disaster: Day Of Crisis switches into a light gun mode where you point, shoot, and kill with […]

Post 16746

How to survive Disaster: Day of Crisis

By Spencer . September 12, 2008 . 2:17am

The official Japanese site confirmed what plenty of people, including me, imagined. Disaster: Day of Crisis’ combat segments feel like a light gun game with a cover system. To fire your gun you point with the remote and pull the trigger with the B button. Don’t break out the Wii Zapper yet. While Disaster: Day […]

Post 16588

Nintendo seems proud of Disaster’s English voice actors

By Spencer . September 10, 2008 . 6:16am

At last we’re seeing Disaster: Day of Crisis in motion. The sporadic media blast isn’t a moment too soon since the game is, like, coming out on September 25 without much warning in Japan. This video is a compilation of the TV commercials currently on Japan’s Nintendo Channel. I’m still not even sure what kind […]