PixelJunk Monsters Deluxe Pops Up In Stores
By Spencer . October 2, 2009 . 6:46amSony only released PixelJunk Monsters Deluxe as a PlayStation Network download in North America. In Asia it’s a retail game too.
| PIXELJUNK |
Sony only released PixelJunk Monsters Deluxe as a PlayStation Network download in North America. In Asia it’s a retail game too.
As previously rumored Sony Computer Entertainment Asia is bundling three downloadable PixelJunk games on one Blu-ray disc. The PixelJunk 3in1 Pack contains PixelJunk: Racers, PixelJunk: Monsters, and PixelJunk: Eden. All three games have an option for English and Japanese language.
What Sony forgot to mention is if the PixelJunk 3in1 Pack contains other downloadable goodies like [...]
According to a retail listing on Play-Asia yes! No details were announced for the PixelJunk 3in1 Pack, but it’s easy to imagine this release, if real, is PixelJunk Racers, Monsters, and Eden on a Blu-ray disc.
Sony used a similar strategy with their downloadble PSP games in Europe by releasing PlayStation Network Power Packs. We didn’t [...]
Baiyon is a DJ, art director and graphics designer based in Kyoto, Japan. Several years ago he released the album “Like a school on lunch time,” an experimental approach to minimalistic electronic sounds. He has collaborated on a variety of visual design projects and museum exhibitions, which can be sampled on the website [...]
Otograph is the group name of Sachiyo Oshima and Takashi Iura, the artists behind the original soundtrack to PixelJunk Monsters. Their music to the tower defense title by Q-Games was included in the first album available for purchase on the Playstation Network. Titled Dive Into PixelJunk Monsters, it can be listened to [...]
Jeriaska is enamored by the style, setting, and audio of PixelJunk Eden. I’m mesmerized by its uncommon features. PixelJunk Eden is the second title with YouTube recording and the second game with trophies. I spoke to Matt Morton, Associate Producer at Sony Studios Santa Monica about how these features were implemented into PixelJunk Eden [...]