Post 77025

Own PixelJunk Racers? You Can Get PixelJunk Racers 2nd Lap For A Buck

By Spencer . July 7, 2010 . 8:42am

Q Games has an upgrade plan of sorts for everyone that bought PixelJunk Racers in Japan

Post 68665

PixelJunk Monsters Deluxe Now Less Than A Pittance

By Spencer . April 27, 2010 . 4:47pm

Sony Computer Entertainment America put PixelJunk Monsters Deluxe on UMD and sent it to stores. Today, you can get the game for just $9.99, that’s less than the original price of the PlayStation Network download!

Post 48286

PixelJunk Monsters Deluxe Pops Up In Stores

By Spencer . October 2, 2009 . 6:46am

Sony only released PixelJunk Monsters Deluxe as a PlayStation Network download in North America. In Asia it’s a retail game too.

Post 29695

PixelJunk 3in1 Pack Racing To Retail In March

By Spencer . March 2, 2009 . 8:21pm

As previously rumored Sony Computer Entertainment Asia is bundling three downloadable PixelJunk games on one Blu-ray disc. The PixelJunk 3in1 Pack contains PixelJunk: Racers, PixelJunk: Monsters, and PixelJunk: Eden. All three games have an option for English and Japanese language.   What Sony forgot to mention is if the PixelJunk 3in1 Pack contains other downloadable […]

Post 26513

PS3 PixelJunk Games Getting Retail Release?

By Spencer . January 22, 2009 . 6:46am

According to a retail listing on Play-Asia yes! No details were announced for the PixelJunk 3in1 Pack, but it’s easy to imagine this release, if real, is PixelJunk Racers, Monsters, and Eden on a Blu-ray disc.   Sony used a similar strategy with their downloadble PSP games in Europe by releasing PlayStation Network Power Packs. […]

Post 15093

Talking about PixelJunk Eden’s technology

By Spencer . July 31, 2008 . 5:05pm

Jeriaska is enamored by the style, setting, and audio of PixelJunk Eden. I’m mesmerized by its uncommon features. PixelJunk Eden is the second title with YouTube recording and the second game with trophies. I spoke to Matt Morton, Associate Producer at Sony Studios Santa Monica about how these features were implemented into PixelJunk Eden and […]

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