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Post 291261

Battleblock Theater – Puzzles, Platforming And An Audience Of Blood-Thirsty Cats

By Robert . April 21, 2013 . 4:30pm

As you and your doomed companion try to escape the decrepit, feline infested theater-turned-prison, you’re forced to put on shows for an eager, blood thirsty audience of not-so-common cats.

Post 290198

Devil Summoner: Soul Hackers – Money Can Buy Friends After All

By Laura . April 16, 2013 . 11:00am

Demons don’t grow more powerful the more you use them, nor do they learn new attacks. What’s important to having a successful team in this game is each demon’s loyalty.

Post 289789

Guacamelee: Not Afraid To Have Fun

By Kris . April 14, 2013 . 6:00pm

Guacamelee is not afraid to have fun. Video game references and modified memes can be found everywhere.

Post 288315

Puddle – A Trickle Of Clever Ideas That Dries Up Too Soon

By Robert . April 7, 2013 . 1:30pm

There is a lot of variation in Puddle—but much like the object of its namesake, these experiences are shallow and spread thin over a wide area.

Post 288087

Atelier Totori Plus – Getting to Know You

By Kris . April 6, 2013 . 10:30am

Even though I was initially hesitant, I was drawn in by Arland and its citizenry.

Post 286429

Need for Speed: Most Wanted U – The Open Game Of Open Roads

By Jamie . March 30, 2013 . 12:00pm

Criterion’s latest opens by simply telling players where the gas and brake pedals are before promptly cutting them loose to rip up the streets of Fairhaven.

Post 286420

Pokémon Mystery Dungeon: Gates to Infinity – Build Your Paradise

By Laura . March 29, 2013 . 6:20pm

The theme of distrust and friendship, while not new to Pokémon, is a bit of a darker theme in Pokémon Mystery Dungeon: Gates to Infinity.

Post 286141

Dead or Alive 5+: I’m (not) a Fighter.

By Kris . March 28, 2013 . 12:00pm

I spent 12 hours with Dead or Alive 5+ in various training modes, combo challenges, going through story, and increasingly difficult arcade, survival, and time attack modes, all to no avail.

Post 285804

HarmoKnight Playtest: Let’s Get Funkymon

By Jamie . March 27, 2013 . 5:45pm

HarmoKnight’s stages are spread across seven worlds on a map alive with the charm you’d expect from the people who bring you Pokémon.

Post 284905

Monster Hunter 3 Ultimate: A Tale Of Two Monster Hunters

By Ishaan . March 25, 2013 . 12:01am

Monster Hunter is often described as a game about hunting big monsters, finding loot, getting stronger, and then hunting down even bigger monsters. However, I’ve always felt that description doesn’t quite do justice to the series.

Post 284435

Lego City Undercover: Chase McCain Can Do It All, At Any Time

By Jenni . March 24, 2013 . 10:30am

Lego City Undercover is an over-the-top adventure that may do a little too much hand-holding, but is still quite delightful.

Post 284818

Castlevania: Lords of Shadow – Mirror of Fate: Good Ideas, Bad Design

By Kris . March 23, 2013 . 10:30am

Whereas older Castlevanias would use death as a teaching mechanism, death is insignificant in Castlevania: Lords of Shadow – Mirror of Fate.

Post 284318

Luigi’s Mansion: Dark Moon – It’s Not The Tools, It’s How You Use Them

By Aung (DrakosAmatras) . March 21, 2013 . 2:05pm

Luigi’s Mansion: Dark Moon revolves around three tools or mechanics, all of which are tied to Professor Gadd’s “Poltergust” ghost vacuum.

Post 283763

Hyperdimension Neptunia Victory Playtest: Simple And Nostalgic

By Sato . March 18, 2013 . 6:09pm

Hyperdimension Neptunia Victory’s setting is an alternate world, so I never felt lost in terms of story, although there are references to previous games in the series.

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