Post 450735

Why Didn’t I Hear About The Tomorrow Children Before PlayStation Experience?

By Jenni . December 9, 2014 . 4:01pm

was drawn into the game by its unique look. All of the characters are clones of humans. The real humans are gone.

Post 124573

The Draw Of Osaka Through The Eyes Of A Game Developer

By Ishaan . April 14, 2011 . 2:37pm

Active Gaming Media were initially based in Tokyo until 2008, after which they shifted their main headquarters to Osaka, in Japan’s Kansai region.

Post 77025

Own PixelJunk Racers? You Can Get PixelJunk Racers 2nd Lap For A Buck

By Spencer . July 7, 2010 . 8:42am

Q Games has an upgrade plan of sorts for everyone that bought PixelJunk Racers in Japan

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PixelJunk Monsters Deluxe Now Less Than A Pittance

By Spencer . April 27, 2010 . 4:47pm

Sony Computer Entertainment America put PixelJunk Monsters Deluxe on UMD and sent it to stores. Today, you can get the game for just $9.99, that’s less than the original price of the PlayStation Network download!

Post 57457

PixelJunk Studio Developing 3D Space Tank For Nintendo

By Spencer . January 12, 2010 . 11:54am

Kyoto based Q Games is working on another yet-to-be-announced title for Nintendo.

Post 55493

Starship Patrol Is Outer Space Tower Defense For DSiWare

By Spencer . December 17, 2009 . 2:22pm

Nintendo of Europe officially announced and revealed what Starship Patrol is. Q-Games’ latest DSiWare download is another tower defense game.

Post 53895

Q Games Also Working On Starship Patrol

By Spencer . December 3, 2009 . 12:49am

Plus a bonus unannounced game from Intelligent Systems!

Post 48286

PixelJunk Monsters Deluxe Pops Up In Stores

By Spencer . October 2, 2009 . 6:46am

Sony only released PixelJunk Monsters Deluxe as a PlayStation Network download in North America. In Asia it’s a retail game too.

Post 26513

PS3 PixelJunk Games Getting Retail Release?

By Spencer . January 22, 2009 . 6:46am

According to a retail listing on Play-Asia yes! No details were announced for the PixelJunk 3in1 Pack, but it’s easy to imagine this release, if real, is PixelJunk Racers, Monsters, and Eden on a Blu-ray disc.   Sony used a similar strategy with their downloadble PSP games in Europe by releasing PlayStation Network Power Packs. […]

Post 22831

PixelJunk Eden, The Last Guy On Sale For Thanksgiving

By Spencer . November 25, 2008 . 9:15pm

It’s a holiday week and we’re light on video game releases. Chrono Trigger is this week’s attention grabber, but there isn’t much coming out. Sony feels your pain and wants to redirect you to some of their older, but creative PlayStation Network games like PixelJunk Eden and echochrome. These games are getting a 50% price […]

Post 15584

PixelJunk Eden art and music: Baiyon Interview

By Jerisaka . September 27, 2008 . 12:37am

Baiyon is a DJ, art director and graphics designer based in Kyoto, Japan. Several years ago he released the album “Like a school on lunch time,” an experimental approach to minimalistic electronic sounds. He has collaborated on a variety of visual design projects and museum exhibitions, which can be sampled on the website wetside.jp. For […]

Post 17803

Dive Into PixelJunk Monsters: Otograph Interview

By Jerisaka . September 27, 2008 . 12:27am

Otograph is the group name of Sachiyo Oshima and Takashi Iura, the artists behind the original soundtrack to PixelJunk Monsters. Their music to the tower defense title by Q-Games was included in the first album available for purchase on the Playstation Network. Titled Dive Into PixelJunk Monsters, it can be listened to on PS3 and […]

Post 15093

Talking about PixelJunk Eden’s technology

By Spencer . July 31, 2008 . 5:05pm

Jeriaska is enamored by the style, setting, and audio of PixelJunk Eden. I’m mesmerized by its uncommon features. PixelJunk Eden is the second title with YouTube recording and the second game with trophies. I spoke to Matt Morton, Associate Producer at Sony Studios Santa Monica about how these features were implemented into PixelJunk Eden and […]

Post 14646

Diving into PixelJunk Eden

By Jerisaka . July 17, 2008 . 12:11pm

  Q-Games' third title in the PixelJunk series was on hand at the Sony press booth at E3, where senior producer Deborah Mars gave an introduction to the game’s unique play mechanics and explained the title's collaboration between Dylan Cuthbert, president of Q-Games, and Baiyon, the Kyoto-based visual artist and DJ.  The latter designer is […]

Post 13825

PixelJunk Eden as a testing ground for future PS3 tech

By Spencer . June 18, 2008 . 9:40pm

Before PixelJunk Monsters went online Q Games developed a series of tech demos for the PSP and tinkered with 3D ducks for the PlayStation 3 visual showcase. The Kyoto based studio is comfortable toying with new technology. PixelJunk Eden continues the trend. Q Games is equipping the game with rumble, remote play, YouTube video sharing, […]