Post 69381

Microsoft’s “Rare” Xbox 360 Family Friendly Bundle

By Spencer . May 5, 2010 . 2:20am

Microsoft has an answer to Nintendo’s Wii Sports and Wii Sports Resort package.

Post 52009

Cranky Kong Shows His True Colors

By Spencer . November 15, 2009 . 2:04pm

This is what happens when Cranky Kong gets tired of giving Donkey Kong tips.

Post 23787

Banjo-Kazooie: Nuts & Bolts: Putting Together The Nuts And Bolts

By Louise . December 11, 2008 . 10:38am

Unlike previous Banjo-Kazooie games, Nuts and Bolts is not a platformer.  Or rather, it’s not just a platformer.  Banjo Kazooie Nuts and Bolts is vehicle creation game.  The game presents itself through a series of short missions. Most of these missions can only be completed with the aid of vehicles.   Luckily for me and […]

Post 20345

Wake Up To A Banjo-Kazooie: Nuts & Bolts Demo

By Spencer . October 29, 2008 . 7:44am

Late last night Microsoft put a demo of Banjo-Kazooie: Nuts & Bolts on the Xbox Live Marketplace. Before you download the 1 GB file forget all the jumping you did in the Nintendo 64 Banjo-Kazooie games. Banjo-Kazooie: Nuts & Bolts is about building vehicles and using them in challenges to earn jigsaw pieces. While the […]

Post 19492

Killer Instinct Lives Via Viva Piñata

By Spencer . October 16, 2008 . 2:33pm

Rare may never make another Killer Instinct again, but you can see Black Orchid again if you have Viva Piñata: Trouble in Paradise and an Xbox Vision camera. Three Killer Instinct Viva Piñata: Trouble in Paradise cards are up online for everyone to download, print, and use to put Fulgore, or “a suitable Piñata approximation […]

Post 15664

Here’s where you can get the Banjo-Kazooie XBLA bonus

By Spencer . August 19, 2008 . 6:27pm

I’m sure this news is everywhere now, but if you haven’t heard you get Banjo-Kazooie for Xbox Live Arcade for free and a few weeks early if you pre-order Banjo-Kazooie: Nuts & Bolts. The press release didn’t say which retailers were participating in the promotion. We asked a Microsoft representative and found out Gamestop, Amazon, […]

Post 14623

Banjo-Kazooie: Nuts and Bolts has huge levels and a slow bear

By Spencer . July 16, 2008 . 8:55am

Brandon Sheffield from Insert Credit asked me why Banjo moved so slowly while I was playing the E3 demo. I didn’t have an answer for him at the time, but after completing a few puzzle piece challenges I figured it out. Rare designed Banjo-Kazooie: Nuts and Bolts as a game where you drive you-construct-them vehicles […]

Post 14515

Live at the Microsoft E3 press conference (Last Remnant date, Star Ocean 4)

By Spencer . July 14, 2008 . 10:14am

I'm sitting under the green lights at the Microsoft press conference waiting for it to start. Before attendees take a seat there is a chance to scribble drawings or web addresses that are projected on the screen. So far its been rated G.   In a video of "Xbox 360 street talk" people interviewed on […]

Post 14263

Viva Pinata as a Trojan horse for the Xbox 360

By Spencer . July 3, 2008 . 2:25pm

In a first for a Microsoft gaming franchise, Viva Pinata will have new installments on the Xbox 360 and the Nintendo DS out in North America this September. THQ hasn’t announced a concrete date for Viva Pinata: Pocket Paradise, but Microsoft confirmed Viva Pinata: Trouble in Paradise will come out on September 2nd in North […]

Post 12855

Portable Viva Pinata synergizes with Xbox 360 sequel

By Spencer . May 13, 2008 . 7:58pm

Touch screen controls probably fit Viva Pinata better than a cursor controlled by an analog stick. We'll find out soon if this is an accurate assessment when THQ publishes Viva Pinata: Pocket Paradise on the Nintendo DS. The portable version will go on sale this fall, around the same time as Viva Pinata: Trouble in […]

Post 12841

Build mechs in Banjo-Kazooie: Nuts & Bolts

By Spencer . May 13, 2008 . 11:09am

Banjo-Kazooie is Microsoft’s family oriented holiday title for the Xbox 360 this year. It’s scheduled to come out in November with user generated content as a key feature. Instead of building stages, Banjo-Kazooie: Nuts & Bolts gives the bird-meets-bear-in-a backpack mascot character a set of tools. Player place wheels, wings, springs, egg guns and engines […]

Post 12835

Viva Piñata sequel scans Eye of Judgment

By Spencer . May 13, 2008 . 9:50am

Rare is working on a follow up to the commercially unsuccessful, albeit charming Viva Piñata this year. Viva Piñata: Trouble in Paradise will arrive in stores this September with a co-op mode for two gardeners. Thirty two new kinds of piñatas populate the magical island, which bumps the number of species (including troublesome sour piñatas) […]

Post 8110

Ten years later, GoldenEye 007 gains new levels

By Spencer . November 5, 2007 . 5:44am

GoldenEye 007 is arguably the best first person shooter on the Nintendo 64 and it’s probably the best game to use the James Bond license. Rare gave up working on the game many years ago, but since GoldenEye 007 is fondly remembered a community picked up the slack. The GoldenEye Vault is home to a […]

Post 4040

Tenchu Z: Ninjas on the 360

By Richard . April 23, 2007 . 6:09am

  Remember the days when we were kids and idolized ninjas? Tenchu on the Playstation granted us the chance by putting players into the shoes of these secretive figures and sneaking up on innocent guards in the dark with its excellent stealth system.   Despite its less than stellar outings on the PS2/DS, I have […]

Post 3813

Jetpac Refuelled: Running on empty

By Dan . April 4, 2007 . 12:22pm

Another week, another retro title on Xbox Live Arcade. But wait! This isn’t just your average retro titled shoehorned into the XBLA universe. This one has been completely redone with fancy new graphics and a ton of new… everything. New enemies, items, weapons and levels. It’s really a complete re-imagining of the original title. Problem […]