Post 102689

It Was Extremely Important To Make Donkey Kong Returns Challenging

By Spencer . December 4, 2010 . 4:10pm

Compared to Nintendo’s other first party developed platfomers for Wii, Donkey Kong Country Returns is probably the most challenging. And that’s what Retro Studios wanted.

Post 100490

Donkey Kong Country Returns Playtest: A Barrel Blast From The Past

By Spencer . November 21, 2010 . 8:00pm

Donkey Kong doesn’t take the news about his lost banana stash lightly. In the opening stage, players make Donkey Kong punch a Tiki out of his home by shaking the Wii remote and nunchuck. After Donkey Kong proudly beats his chest the game begins.

Post 98387

Go Bananas For Japan’s Donkey Kong Country Returns Trailer

By Ishaan . November 10, 2010 . 9:26am

In Japan, Nintendo are simply calling the game “Donkey Kong Returns.”

Post 96293

Monkey Business Abounds In This Donkey Kong Country Returns Trailer

By Ishaan . October 29, 2010 . 10:27am

Nintendo sent out a new trailer along with a fresh batch of screenshots for Retro’s re-imagining of the SNES title.

Post 75781

Donkey Kong Country Returns With Diddy Kong Powered Jetpack

By Spencer . June 25, 2010 . 3:18pm

Donkey Kong Country Returns is a blast from the past. The demo level I played at E3 reminded me of the Super Nintendo games.

Post 73927

Rumour: Retro Studios Working On Donkey Kong

By Ishaan . June 13, 2010 . 5:52am

From Metroid to…Donkey Kong?

Post 55383

Metroid Prime 2: Echoes And Subtle Immersion

By Ishaan . December 20, 2009 . 3:01pm

Developers go to great lengths to make good on their promises of “immersion” and “realism,” both terms usually used as an indicator of how effectively the art and narrative invoke a sense of escapism in the player.

Post 50324

Food For Thought: Metroid Prime 2 And Other M

By Ishaan . October 25, 2009 . 3:49pm

I thought it’d fun to try a feature entirely based around the “food for thought” concept about Metroid Prime 2: Echoes and about Other M, which I dearly hope will make me cry tears of happiness.

Post 49583

Design Differences: Metroid Prime 1 and Prime 3

By Ishaan . October 18, 2009 . 9:50am

Metroid Prime is about developing and building an atmosphere that evolves continually throughout the game. In contrast, Corruption is a very different game. It’s more about impressing you at every turn than it is about bringing classic Metroid elements into 3D.

Post 48992

An Explanation For Metroid Prime 3′s Pointless "Hyper Mode"

By Ishaan . October 11, 2009 . 12:02pm

“However, with the proposal to make Hyper Mode the core system in Metroid Prime 3, Retro were extremely reluctant to accept it at first…”

Post 4509

Screen Gallery – Metroid Prime 3: Corruption

By Spencer . May 22, 2007 . 10:29am

  After announcing Metroid Prime 3: Corruption is coming out on August 20, 2007 Nintendo released a new set of screenshots for Samus battle against Dark Samus. Besides having motion controlled aiming Metroid Prime 3’s most innovative feature is you “grab” objects in the game and interact with them the Wii remote / nunchuck.  

Post 1877

Behind the visor a look at Metroid Prime 3: Corruption

By Spencer . September 14, 2006 . 11:29am

  Six months have passed since the events on the planet Aether. The Galactic Federation’s network computer, Aurora Unit, is suddenly and completely corrupted with something like a virus. The Federation believes Space Pirates may be behind the problem and, beginning with Samus, starts to contact bounty hunters. As they explain the situation to the […]

Post 347

Samus walks a thin line between light and dark in Metroid Prime 2.

By Spencer . November 30, 2004 . 7:17am

There is the classic saying "if it ain’t broke don’t fix it" and that is what Retro Studios did. Instead of reinventing the wheel they made tweaks to their formula and added in some new abilities. The net result is that Metroid Prime 2: Echoes isn’t a revolutionary title, but instead a game that expands […]

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