Post 11391

What Soma Bringer brought

By Rolando . March 28, 2008 . 1:50pm

Going into Soma Bringer was a bit of a nostalgic treat for me. Even if the game's narrative devices are typical of Monolith Soft, what makes the game stand out even more is just how impressively deep and customizable the game is towards its characters. Perhaps more than just a simple action RPG, Soma Bringer […]

Post 11093

The Classes of Soma Bringer

By Rolando . March 18, 2008 . 8:07pm

Originally I wanted to do a gameplay oriented post about Soma Bringer; but considering my progress in the game has been greatly halted due to Super Smash Bros. Brawl's release and my constantly playing it with friends, family, and anonymous people online (sorry Spencer!), I haven't been able to dedicate as much time to Soma […]

Post 10039

Watch: Combat in Soma Bringer

By Spencer . February 14, 2008 . 2:10pm

Soma Bringer is looking better and better. This three minute video gives an overview of the combat system, which allows players to assign techniques to the face buttons. Items can be quickly accessed too by pressing the L button to switch attacks into restorative potions. The result is relatively speedy combat and fluid wireless play […]

Post 9545

Questing with friends in (Secret of) Soma Bringer

By Spencer . January 21, 2008 . 11:11am

Monolith Soft’s first after Nintendo’s acquisition project, Soma Bringer, is scheduled to come out in Japan on February 28. Unlike their typical core RPG projects, Soma Bringer is an action RPG where you assign attacks to the ABXY buttons and consecutively attack monsters with the break system by timing your button presses. With about a […]

Post 7682

Monolith Soft returns to their RPG roots

By Spencer . October 16, 2007 . 2:13pm

Remember Soma Bringer? That new RPG Nintendo is publishing next year? Monolith Soft, the creator of Xenosaga and Baten Kaitos is developing the title. This is the first new project announced from Monlith Soft after Nintendo purchased the studio back in May. The other game they are working on is the elusive Disaster: Day of […]