Post 37835

Hands On Sakurai’s WarioWare Game

By Spencer . June 1, 2009 . 8:32am

Super Smash Brothers Brawl director Masahiro Sakurai made a microgame for WarioWare Myself. It’s called Itsusen and it has a sumo wrestler hidden in a peach.

Post 11717

Return to sender: Waiting for my Wii Part 2

By Levi . April 7, 2008 . 10:10am

Okay, okay, I know what you're thinking…where was Part 1? Well, enough people had to send in their Wii's due to the Brawl problem, so a lot of you experienced "Part 1" for yourselves. Sadly, in my case, the Wii…

Post 10294

Live blog of the GDC Smash Brothers postmortum

By Spencer . February 22, 2008 . 10:40am

The attendees at this panel <3 Masahiro Sakurai a bunch of them were taking pictures of him. Sakurai playful pulled out his digital camera and snapped a photo in response. The panel is getting underway with a video of the…

Post 10083

Notes on earning trophies with Brawl’s Coin launcher

By Spencer . February 15, 2008 . 7:13pm

If you want to get your hands on the plethora of trophies and stickers in Super Smash Brothers Brawl you need some shmup skills. The coin launcher essentially replaces the capsule machine as the primary source for virtual collectibles. All…

Post 9944

Brawl with Buddies, Impressions on Subspace Emissary co-op

By Spencer . February 11, 2008 . 4:23pm

I’m nearly finished with Super Smash Brother Brawl’s Subspace Emissary mode and the adventure keeps going. My initial drive to finish Subspace Emissary came from the desire to unlock more characters, but now the story mode has grown on me.…

Post 9841

Adventuring through Brawl’s single player adventure mode

By Spencer . February 5, 2008 . 10:22pm

Instead of jumping straight into multiplayer battle royale with Super Smash Brothers Brawl I started my experience plugging hours into The Subspace Emissary to unlock characters. I honestly thought I could blow through the entire single player mode in one…

Post 9820

Super Smash Brothers Brawl’s X-tra large save file

By Spencer . February 4, 2008 . 7:55pm

Dairantou Smash Brothers X is in the house and impressions are coming. Before we get to those take a look at the save file size, it’s a whopping 128 blocks! A factory released Wii comes with 2163 blocks of memory,…

Post 9741

Smash Brothers shortage mitigated, restock planned for next week

By Spencer . January 30, 2008 . 10:53pm

Despite initial speculation that pre-orders of Dairantou Smash Brothers X, better known as the Japanese Super Smash Brothers Brawl, would be severely bottlenecked two import retailers have a new tone. Play-Asia notes a restock "covering all currently outstanding preorders will arrive…

Post 9439

Smash Brothers Brawl delayed at the last minute

By Spencer . January 15, 2008 . 12:53am

Instead of arriving in stores on February 10, Super Smash Brothers Brawl is scheduled to arrive on March 9 in North America. Japan’s release date is also pushed back a week, but only for a week. The new release date…

Post 7908

King Dedede joins Brawl

By Rolando . October 26, 2007 . 5:21am

Yesterday's Smash Bros. DOJO update featured a new character that is synonymous with anyone who's played almost any Kirby game. That's right; King Dedede, the super awesome King of Dreamland, will be joining the Smash Bros. Brawl line up and…