The Last Story Director Demonstrates Battles, Reveals Other Tidbits
By Ishaan . January 21, 2011 . 11:01amSakaguchi mentioned this past week that the main menu image for The Last Story changes depending on your story progression.
| THE LAST STORY |
Sakaguchi mentioned this past week that the main menu image for The Last Story changes depending on your story progression.
Character customization affects The Last Story’s event scenes.
Director, Hironobu Sakaguchi, reveals a few details about the game’s dungeons.
When an enemy targets a party member, like the group’s mage Yuris, the game draws a glowing line connecting the two fighters. Did you notice during last week’s presentation these lines were color coded?
This new battle video shows off The Last Story’s combat, recently explained in detail by director, Hironobu Sakaguchi, at a presentation in Tokyo.
Mistwalker head Hironobu Sakaguchi demoed The Last Story’s battle system by showing boss battles. Afterward, he showed character customization and oddly enough banana attacks on innocent people.
The upcoming Last Story presentation in Japan…is being given a TV commercial.
The Last Story’s main quest clocks in at 30 hours, maybe more if you explore every nook and cranny in dungeons. Afterwards, you can replay the Wii game using your saved data.
The Last Story emphasizes replayability over length.
While playing through The Last Story’s… uh… story you only control the Gathering power gifted mercenary Elza. The cooperative online mode lets players use other party members.
At one time The Last Story let players watch battle replays. The game would automatically recorded a few seconds of a fight at a time.
Sakaguchi and a member of the Blue Dragon team share the origins of The Last Story.
The Last Story director, Hironobu Sakaguchi, has been hard at work playtesting and tweaking with his development team.
Hironobu Sakaguchi, Mistwalker studio founder and creator of The Last Story, loves playing with Legos.