Post 295287

Tri-Ace Lead Programmer, Yuichiro Kitao Leaves The Company

By Sato . May 9, 2013 . 7:08pm

tri-Ace’s Yuichiro Kitao, best known for his programming work on the Star Ocean series, has announced his departure from the company after 14 years.

Post 176921

We Think The RealStyle X tri-Ace Game Is Komon-sama Legend

By Spencer . December 8, 2011 . 9:30am

A teaser site hints it’s a new kind of adventure drama and Siliconera found another clue… the game may be based on Mito Komon.

Post 176872

Tri-Ace Working With Ex-Koei President’s Company RealStyle

By Spencer . December 8, 2011 . 12:15am

While RealStyle has not said anything about their project, job listings give a hint. The entertainment company (they make e-books and CG too) is hiring iPhone/Android programmers and social game planners.

Post 126441

Tri-Ace Tech Demo Shows Us Their Shiny Rendering Engine

By Spencer . April 21, 2011 . 11:18pm

Star Ocean and Valkyrie Profile developer tri-Ace has been pretty quiet after releasing Resonance of Fate. While the studio didn’t share any details about their upcoming games, they posted a technical demo of their in-game engine.

Post 117393

Radiant Historia Playtest: The Complexities Of Time-Travel

By Ishaan . March 1, 2011 . 3:46pm

Radiant Historia acknowledges the complexities of time-traveling and tries to present it in a simple, streamlined way for the player.

Post 114689

Radiant Historia’s Protagonist Was Originally A Sword

By Ishaan . February 11, 2011 . 10:29am

Atlus, as the game’s publisher, requested certain changes be made to the concept design.

Post 113825

Radiant Historia’s Localization Began In August 2010

By Ishaan . February 6, 2011 . 10:21am

Atlus USA had a large team assigned to the project, with as many as four different translators working on translating the game’s text alone.

Post 113561

Allow Us To Explain Radiant Historia’s Time-Travelling And Battles

By Ishaan . February 4, 2011 . 10:34am

Radiant Historia has two main timelines, each of which branch off into several smaller paths.

Post 107542

Resonance Of Fate Lives On With "The Secret Hours" Web Comic

By Spencer . December 29, 2010 . 3:52pm

Tri-ace and Sega haven’t said anything about a proper sequel to Resonance of Fate (aka End of Eternity in Japan), but Zephyr’s adventures continue in the End of Eternity: The Secret Hours.

Post 106614

Thanks To Bink Video, Resonance Of Fate Has Three Playable Characters Says Tri-ace

By Spencer . December 24, 2010 . 11:02am

When Yuichiro Kitao, program director at Tri-ace was singing praises about Bink Video, a video codec used for games, he mentioned an interesting tidbit about Resonance of Fate.

Post 65991

Tri-Ace Using ASKA Engine For An Unannounced Game

By Spencer . April 2, 2010 . 12:45pm

Tri-Ace’s internal ASKA Framework was built to make Infinite Undiscovery, Star Ocean: The Last Hope, Resonance of Fate, and a fourth game.

Post 65963

Resonance Of Fate Hair Is Technologically Impressive

By Spencer . April 2, 2010 . 8:03am

Ever wonder how many polygons developer tri-Ace used to create Leanne? Her hair?

Post 65208

The Amazon Curve: Resonance of Fate

By Laura . March 26, 2010 . 4:22pm

We gave Resonance of Fate a glowing playtest. What did the folks over in Japan think?

Post 65034

Resonance of Fate: Destined To Be Delightfully Complex

By Spencer . March 23, 2010 . 5:32pm

Resonance of Fate opens with a dramatic cutscene where Subject 20, a girl fated to die when she turns twenty leaps off a building, head first into a city.

Post 62191

Decorate Your Console Dashboard With Resonance Of Fate

By Spencer . February 23, 2010 . 10:20am

Sega released custom Resonance of Fate themes for the PlayStation 3 and Xbox 360, one of which is 100% Leanne.