Post 49650

Wild ARMs Developers Looking For iPhone Programmers

By Spencer . October 19, 2009 . 2:22pm

And that’s a good indiactor that Media.Vision is developing an iPhone game.

Post 39545

Wild Arms 2 Saddling Up For PlayStation Network Re-Release

By Spencer . June 18, 2009 . 7:01pm

Looks like Wild Arms 2 is following in the footsteps of Metal Gear Solid. The PsOne game was re-rated by the ESRB, a good sign it’s going to pop up as a downloadable PlayStation Archives title.

Post 10914

The slings and arrows of Wild ARMs XF

By Rolando . March 12, 2008 . 8:09pm

Wild ARMs XF is a bit of a mixed bag. On one hand, the game does a good job of taking the Wild ARMs series into SRPG territory by offering a unique outing and a bit "unorthodox" yet rewarding approach to battles. At the same time, though, the game doesn't bother holding your hand [...]

Post 10699

A girl, a dog set and a dash of the Wild West. First play with Wild ARMs XF

By Spencer . March 4, 2008 . 10:31pm

On the surface Clarissa Arwin, the first character you meet in Wild ARMs XF, looks like the late Princess of Elesius. Also on the surface, Wild ARMs XF appears to have ordinary strategy RPG combat goals such as walking up to enemies and whacking them with swords. Looks can be deceiving.
 
In Act 1-2 I [...]

Post 9985

Wild ARMs 5 / Wild ARMs XF connectivity revised for North America

By Spencer . February 12, 2008 . 6:31pm

I don’t think this is well documented, but the Japanese version of Wild ARMs XF has a connectivity feature that unlocks additional content if you own Wild ARMs 5. Since XSeed released Wild ARMs 5 and are about to release Wild ARMs XF I wondered if the bonus items would appear in the North American [...]

Post 9878

Master combat in Wild ARMs XF, XSeed talks tactics

By Spencer . February 7, 2008 . 2:51pm

Remember the Wild ARMs XF interview over at PSP Fanboy? We’re following up with an in depth look at the job system. Jimmy Soga from XSeed put together an introduction to four of the twenty job classes in Wild ARMs XF and shared strategies on how to use them effectively. After wards other team [...]

Post 9755

Wild ARMs XF outlined and interviewed (not by us)

By Spencer . January 31, 2008 . 3:14pm

Just so it’s out in the open, I was planning on doing an interview with XSeed about Wild ARMs XF. However, after reading Nick Doerr’s excellent interview over a PSP Fanboy it would be pretty redundant. I suggest all Wild ARMs fans should head over there to find out about the story, game length and [...]

Post 8590

Incoming PSP SRPG, XSeed picks up Wild ARMs XF

By Spencer . November 30, 2007 . 2:15am

Gamers working on Final Fantasy Tactics: The Lion War and Disgaea: Afternoon of Darkness have something to look forward to. Next spring, XSeed Games will bring Wild ARMs XF and 60 levels of hex grid battles to PSP owners in North America. The title is a brand new strategy RPG made by Media Vision, Sony [...]

Post 6538

Welcome (back) to the Wild ARMs west

By Spencer . August 29, 2007 . 8:37pm

One hour into Wild ARMs 5, Dean's shovel breaks, a girl falls from the sky, he gets a set of ARMs that act like shoulder swords and the game begins. You begin to explore the field and start searching for treasures. Remember the scanning system in the old Wild ARMs games? It's back in Wild [...]

Post 6533

Wild ARMs V, unboxing edition

By Spencer . August 29, 2007 . 3:24pm

As a sweet surprise a final copy of Wild ARMs V showed up today with the bundled art book. Surprisingly, the package was not from the same company as the Persona 3 or Ar Tonelico box sets. What you get is a cool looking metallic box with the game and the 80+ page soft [...]