Post 6538

Welcome (back) to the Wild ARMs west

By Spencer . August 29, 2007 . 8:37pm

One hour into Wild ARMs 5, Dean's shovel breaks, a girl falls from the sky, he gets a set of ARMs that act like shoulder swords and the game begins. You begin to explore the field and start searching for treasures. Remember the scanning system in the old Wild ARMs games? It's back in Wild […]

Post 6533

Wild ARMs V, unboxing edition

By Spencer . August 29, 2007 . 3:24pm

As a sweet surprise a final copy of Wild ARMs V showed up today with the bundled art book. Surprisingly, the package was not from the same company as the Persona 3 or Ar Tonelico box sets. What you get is a cool looking metallic box with the game and the 80+ page soft cover […]

Post 6499

Monsters, dragons and arms. A RPG triple threat now in stores

By Spencer . August 28, 2007 . 9:37pm

A quick reminder that Wild ARMs 5 with the original Japanese theme song in the game should be in your local retailer by the time you read it. I know Persona 3 has been fomenting excitement in the RPG community, but this deserves a fair share of attention too. Look for Wild ARMs 5 stuff […]

Post 6244

Watch: The beginning of Wild ARMs 5

By Spencer . August 16, 2007 . 8:08pm

I’m just beginning to dive into Wild ARMs 5 and in the first hour it managed to captivate me. The story begins with Dean, who likes to run around in a poncho and attack with a shovel. He starts out in the runs digging for golem parts. See, when Dean was a little kid he […]

Post 6056

Wild ARMs V and the 10th Anniversary edition

By Spencer . August 8, 2007 . 5:51pm

XSeed Games is releasing a special 10th Anniversary version of Wild ARMs 5, which comes bundled with an 80 page art book. The Art of Wild ARMs has illustrations from the entire series, but you can only get it during the game’s launch on August 28. Since the limited edition package is the same $39.99 […]

Post 5953

Wild ARMs V slated for August

By Spencer . August 2, 2007 . 11:58am

XSeed Games sent over a memo with the preview build and they mentioned it is scheduled for a late August release. I haven’t had a chance to play it yet, but since the release date is so soon we will be posting up more details on Wild ARMs V in the near future. Maybe a […]

Post 5881

Victorious Boxers Revolution coming out later this year

By Spencer . July 31, 2007 . 9:32am

XSeed Games sent over an official e-mail announcing Victorious Boxers Revolution and its fall 2007 release window. There are three ways you can play Victorious Boxers Revolution on the Wii:   Classic Controller Mode where you press buttons to punch. Pointer Mode lets you use the remote only and smaller movements to deal blows. Swing […]

Post 5760

Watch: How to play Victorious Boxers Revolution

By Spencer . July 26, 2007 . 7:09pm

As we mentioned way back at E3, XSeed Games is going to bring Hajime no Ippo Revolution out in North America. It’s a motion controlled boxing game, but it looks more technical than Wii Sports. This video gives a demonstration of how it plays and what kinds of different punches you can do with motion […]

Post 5743

Foreign traveler, Brave Story: New Traveler

By Katie . July 26, 2007 . 11:28am

Though I’d never heard of it, in Japan, the novel Brave Story has been serialized as manga, animated, and digitized into video game form. A tale spun from the yarn of Alice in Wonderland or perhaps The Wizard of Oz, the original story arc follows a boy named Wataru, whose mother can be cured of […]

Post 5535

Watch: Brave Story: New Traveler trailer

By Spencer . July 19, 2007 . 1:23am

I mentioned it before, but in case you didn’t catch it Brave Story: New Traveler’s release date got bumped up to July 30. For a PSP role playing game Brave Story: New Traveler looks fantastic and the trailer gives you a sample of Brave Story’s visuals.   [youtube][/youtube]    Did you catch the part where […]

Post 5319

Brave Story: New Traveler coming out this month

By Spencer . July 9, 2007 . 12:54pm

XSeed Games sent over an e-mail to Siliconera HQ with a July 31 release date for Brave Story: New Traveler. Look forward to some pre-release Brave Story coverage from us after E3 dies down, but until then head over to the Brave Story website for extra info. Over on the official page you can read […]

Post 4961

Deep into Dungeon Maker: Hunting Ground

By Spencer . June 20, 2007 . 2:17am

What separates Dungeon Maker: Hunting Ground from other dungeon crawling games? You’re the architect of the maze and it’s up to you to lure monsters into your labyrinth. By shoving L, T and straight line pieces together you can build a cozy home for goblins. Making a dungeon is pretty user friendly, you just walk […]

Post 4590

Building a dungeon in Dungeon Maker: Hunting Ground

By Spencer . May 29, 2007 . 7:08pm

If I learned anything from playing Dungeon Maker: Hunting Ground, monsters are fickle. You can’t build a dungeon with straight forward corridors and hope goblins will appear. You have to add in corkscrew turns and build a labyrinth for bats to hang out in. But it just can’t be a plain dungeon with dirt corridors, […]

Post 4502

Dungeon Maker: Hunting Ground due out in June

By Spencer . May 21, 2007 . 9:57pm

XSeed Games is finishing up production on Dungeon Maker: Hunting Ground and it is scheduled to come out sometime next month. Dungeon Maker: Hunting Ground is a role playing game for the PSP, but with one significant twist you’re the architect of the dungeon. Players start out by designing the dungeon of their dreams and […]

Post 3991

Valhalla Knights: endless dungeons to test your patience

By Katie . April 18, 2007 . 10:17am

Since the time of my last writing, Valhalla Knights and I have struck up a kind of mutual understanding, despite a stalemate of wills. I’ve come to appreciate the grueling curve to its difficulty, while totally disregarding it in my mad dash to progress; the game keeps me in line, saying, “that is not how […]