Infamous Lead Designer Leaves Sucker Punch Productions

Sucker Punch Productions lead designer Jaime Griesemer has left the studio days before the release of Infamous: Second Son, his last project at Sucker Punch, reports Gamesindustry.

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Griesemer mentioned the news on his LinkedIn profile, and later confirmed it via Twitter, in reply to a fan.

 

 

Prior to joinining Sucker Punch, Griesemer was employed at Bungie for 12 years, where he worked on Halo and Destiny. The news of Griesemer’s departure comes in the wake of Uncharted creative director Amy Hennig leaving Naughty Dog and God of War III creative director leaving Sony Santa Monica.


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Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.