Unsung Story Battle Designer Wants Enemy Behaviour To Be Unpredictable

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News of Unsung Story, a tactical RPG being developed by Playdek in collaboration with Yasumi Matsuno, has been fairly quiet ever since the game’s Kickstarter campaign ended a few months ago. In a recent Q&A, however, the game’s battle designer answered a few questions about the battle system you’ll see in the game.

 

Christophe Boelinger, who is serving as “Game Battle Designer” on Unsung Story, says that the game will feature unpredictable opponents, rather than enemies that simply follow a static script of coding.

 

“I think we should follow the rules of life. When you are facing an opponent you can never be sure of his reactions or his future course of actions,” Boelinger says. “Of course judging from his look or outfit you can have a good guess on how he should try to act. But if he always acts the same way, where’s the fun? And most of all, where are the surprises?”

 

“So to my POV I would say that most units will react according to their class or sub-class, but every now and then they could and should go for another direction / type of action that will totally surprise the player. And that’s real life again!”

 

Boelinger also says he isn’t a fan of situations where one or two strategies tend to be the best solutions throughout the entire game, rendering any other tactic pointless.

 

“I think the variety of scenarios, objectives, missions, and classes and sub-classes evolution should bring sufficient challenges and choices to avoid that,” says Boelinger. “Each scenario should place the player in front of difficult situations that he should have to adapt to. Trying the same strategy on each and every scenario should tend to fail at some point.”

 

He adds later, “Once the basics are acquired, I would like the players to be successful in their mission only after a few tries, not right from the start. The players should learn from every failed attempt and try again while changing their strategy, deployment, selection of troops, etc…”

 

Finally, Boelinger also comments on how much the game’s battle system and its story will tie into one another. Unsung Story’s world and characters are being designed by Tactics Ogre creator Yasumi Matsuno, while Boelinger is working on the game’s mechanics.

 

“So for each story or scenario that Matsuno creates, my goal is to adapt it as best as possible, bringing a new twist and challenge to the player for each one of those scenarios,” he says. “I will create and input little twists that will surprise the player and always push them to review their strategy and experiment new tactics.”

 

Unsung Story is in development for PC, Mac, Linux, iOS, Android and Windows Tablet devices.


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Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.