Devil May Cry 3 Vergil

Devil May Cry 3’s Vergil was Almost a Gangster

Devil May Cry series Director Hideaki Itsuno spoke in detail about the long development history of the series in an interview with Famitsu. However, he also revealed some information as to how certain characters were originally meant to appear. This includes Vergil, Dante’s twin brother and rival, from Devil May Cry 3. [Thanks, Famitsu!]

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When asked about his favorite character, Itsuno explained that it is hard to pick just one. He then went into detail about the development of Nero, which he found to be the most difficult. This was due to wanting a character that would reflect the quality of the series visually, and through gameplay.

However, Director Itsuno then talked about the development of Vergil and how he came to appear in Devil May Cry 3. Itsuno said this:

..Vergil was hard. I wanted to create a rival for Dante, but ran into a dead end. There was a time when Vergil was likely to become a gangster-like character. But this would be too different, so I came up with the idea of the current Vergil by simply thinking Dante is red and Vergil is blue.

He also revealed in the interview that one of the series staples is about feeling “cool.” Additionally, Director Itsuno mentioned that while each Devil May Cry title has a different theme, that sense of “coolness” is what ties the series together.

Devil May Cry 3 originally released for the PlayStation 2 in 2005. It is immediately available on the Nintendo Switch as Devil May Cry 3: Special Edition.


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Senior staff writer, translator and streamer, Kazuma spends his time playing a variety of games ranging from farming simulators to classic CRPGs. Having spent upwards of 6 years in the industry, he has written reviews, features, guides, with work extending within the industry itself. In his spare time he speedruns games from the Resident Evil series, and raids in Final Fantasy XIV. His work, which has included in-depth features focusing on cultural analysis, has been seen on other websites such as Polygon and IGN.