Split Fiction ended up being a critical darling from the It Takes Two and A Way Out developer Hazelight Studios when it debuted early in 2025, and it made its Nintendo debut when the Switch launched on June 5, 2025. It’s enjoyable on every platform. Clearly, it’s a win for everyone with the new system. After multiple sessions playing it, it’s a fine showcase title for the system to highlight the power of the system, online capabilities, and GameChat functionality.
That Split Fiction works on the Switch 2 is impressive. It’s a constant split-screen multiplayer title that could be taxing due to the level of activity on-screen at once, the detailed environments, and potential constant online interaction. The original Switch wouldn’t have done it justice on its own. But here we are, with consistent frame rates and solid performance.
I found myself impressed with the online capabilities of Split Fiction on the Switch 2 too. Connecting to another person happens rather swiftly. There are frequent save points, which help with tricky encounters or an unfortunate incident when online falters. The experience felt quite stable the majority of the time, with no noticeable lag. I even tried it in Handheld mode, so I wasn’t relying on the power of the game when docked and, while that does make the on-screen images even smaller, it still worked perfectly.
Split Fiction is a fantastic example of showing how well the Switch 2 GameChat feature can work too. This is a game which involves a lot of communication between players. You need to constantly touch base with one another to find solutions, work out timing for actions, and cooperate to both successfully complete objectives. Like one boss might require one person to snatch the weapon away, then the other to grab that weapon to attack. Or people might need to throw switches to work out timing so both can progress. The way the system isolates the player’s voices to ensure they are crisp and easily heard, then handles chat so there are no disruptions and no lag so you’re constantly in perfect sync with one another.
There are a few things I’m not a fan of in Split Fiction on the Switch 2. The first is that needing to make an EA account to play online, even if you’re not going with cross-play and both people own the game on the system, is frustrating. I get the need in certain situations and at least it is a one-and-done setup situation.
Another issue is that service interruptions seem pretty frequent. In one session that lasted about three hours, this happened twice. Both of us had stable internet connections. The situations weren’t dire in-game. But all of a sudden everything cut out. GameChat wasn’t affected, so it wasn’t on Nintendo’s end. At least we were immediately to jump in almost exactly where we left off each time, thanks to the save system and opportunities that let us hop right into our roles again.
Split Fiction really feels like it prioritizes that one-on-one, working together experience that can be so enjoyable on consoles, and putting it on the Switch 2 shows how capable this new console is. It’s capable of something impossible on the original Switch! It’s utilizing GameChat in a really helpful way! It’s giving us a chance to accomplish goals together in a challenging environment that still doesn’t feel too punishing. It’s a strong game to help bolster a solid launch library.Â
Split Fiction is available for the Switch 2, PS5, Xbox Series X, and PC.Â
Published: Jul 5, 2025 09:00 am