Post 569266

What Made Us Feel The Vastness And Freedom In The Legend of Zelda: Breath of the Wild’s Demo

By Sato . June 16, 2016 . 3:45pm

Siliconera got to try out the E3 2016 demo of The Legend of Zelda: Breath of the Wild. Here are our highlights, most notably about the sense of freedom and vastness of the upcoming action RPG.

Post 496125

I Don’t Know What Ame No Marginal -Rain Marginal- Means, And That’s A Good Thing

By Ethan . July 18, 2015 . 5:00pm

Despite the rainy dimension seeming like a lonely nerd’s wet dream, it turns out to be nothing of the sort. Ame No Marginal –Rain Marginal- is instead an exploration of depression and purgatory.

Post 493681

BlazBlue Chronophantasma Extend: One For The Fans

By Jack . July 11, 2015 . 4:58pm

The main selling points for Extend are the two new characters, Celica A. Mercy and Lambda-11.

Post 491658

Hyperdimension Neptunia Re;Birth3: V Generation – The Changes Add Up

By Anthony . June 30, 2015 . 1:00pm

The smaller changes in Hyperdimension Neptunia Re;Birth 3 add up to make the game feel different from its predecessors.

Post 491278

J-Stars Victory VS+: A Fun Celebration Of All Things Jump

By Alistair . June 27, 2015 . 5:02pm

A fun fighter—one that’s simple to grasp and not bogged down in complexities

Post 487828

Operation Abyss: New Tokyo Legacy – A Serviceable Dungeon-Crawler

By Anthony . June 12, 2015 . 2:33pm

While the tense atmosphere of this game isn’t really for me, I thought the underlying game was alright.

Post 486327

D4: Dark Dreams Don’t Die Is Delightful, Could Have Been Even Better

By Ethan . June 6, 2015 . 5:02pm

Totally delightful and charming, and kind of like watching a train wreck that never quite actually falls off the rails.

Post 484637

Stretchmo: More of a Good Thing

By Ethan . May 30, 2015 . 4:54pm

Intelligent Systems has found a way to once again tweak the rules in a way that doesn’t improve or detract from the core appeal of their puzzle-solving experience.

Post 484485

Despite The Multiplayer Focus, Splatoon’s Single-Player Easily Holds Its Own

By Jack . May 29, 2015 . 5:01pm

Splatoon’s single-player is inventive and uses the game mechanics just as well as the multiplayer does, but in an almost completely different way.

Post 484147

Splatoon: One Small Step For Inklings, One Giant Leap For Nintendo

By Jack . May 27, 2015 . 1:02pm

The most interesting thing about Splatoon is how experimental it all feels.

Post 482342

Hyperdimension Neptunia U: Quest, Event, Repeat

By Alistair . May 18, 2015 . 1:03pm

While it’s fun in short bursts, overall it’s just too simple.

Post 479462

Ys VI: The Ark of Napishtim Shows Its Age, But Is Still Worth Your Time

By Alistair . May 9, 2015 . 5:00pm

While it may not be a standout title in the series, if you’ve enjoyed any of the other Ys games, I can’t see why you wouldn’t enjoy Napishtim.

Post 479357

Devil Survivor 2: Record Breaker – A Fantastic “What If” Story

By Thomas . May 4, 2015 . 12:33pm

The setup for Devil Survivor 2: Record Breaker is that in this version of the story the 14 protagonists were able to set aside all their differences and band together instead of separating into 3 different factions.

Post 479333

Mortal Kombat X: Finally Worth Learning As A Competitive Fighting Game

By Jack . May 3, 2015 . 4:55pm

There’s so many different playstyles available in Mortal Kombat X that it’s almost impossible not to find one you like.

Post 478222

Omega Quintet: Badly Written And Lacking In Focus

By Alistair . April 27, 2015 . 12:32pm

Omega Quintet is lazy, badly, written, and tries to play both sides.

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