Reflections on Inuyasha: Secrets of the Divine Jewel

By Louise Yang . March 5, 2007 . 4:33pm

It’s hard to write final thoughts about Inuyasha after writing up an Initial Thoughts piece on it. Why? Because the game doesn’t really change.  Sure, the story progresses, but there’s no sense of accomplishment as I got further into the game. Our protagonist, Janis, eventually teams up with the Inuyasha cast after accidentally absorbing a jewel shard.  Since demons are after the shard and the shard is inside Janis, the demons are targeting Janis, which means it’s up to Inuyasha, Kagome, and friends to protect Janis from getting trampled by demons.

 

What I meant about no progression is that everyone has all their special attacks and magic attacks already.  The characters still level up, but that isn’t really satisfying since there’s no sense of "getting more powerful."  I think that’s one of the key parts of a good RPG, a sense of accomplishment, and the fact that everyone is already equipped with so many special skills makes you wonder, "Why am I still playing this game?  Where do I go from here?"

 

So what is there to say about Inuyasha that’s different from the first couple hours of the game?  Not a whole lot.  Encounter rates are still extremely high.  Because of this, my team ended up becoming insanely strong thanks to my getting lost all the time.  This, unfortunately, dulled the battle into nothing more than pressing the ‘A’ button over and over again.  There are different towns to visit, but they don’t vary that greatly, so going from town to town feels like you’re running on a hamster wheel and ending up in the same place.

 

I can’t really see any player other than a die hard fan making it through the entire game and enjoying it.  The plot may carry some people along, but the sheer number of random battles is enough to send me running for the hills.  The game isn’t really bad, it’s just not that fun to play through.


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  • Pichi

    Ugh, I hope I don’t hate the random encounters so much, seems to be THE number one problem with the game. Ouch.

  • jeffx

    Thanks for the warning. I had mild interest in this title but it completely vanished after reading your review. I’ll stick to Lunar Knights…

  • Veilknight

    I can really only see diehard fans enjoying and making the most of this, but even they might be turned off by the focus on Janis instead of their favorite Inuyasha characters.

  • EvilHero

    LOL I remember hearing reviewers complaining why characters in licensed RPGs don’t start with all their attacks despite the fact they already knew them in the show.

    THIS is why.

  • Veilknight

    That makes sense. However, by doing so, they’ve basically gone against RPG logic, and I’m sure more than a few people (including myself) can’t stand going up against countless battles slaying the same demons over and over again without the award of gaining some new skill or ability.

    I bet you, those same reviewers are now complaining about how tedious Inuyasha DS can get because you can’t learn new attacks from battles. You just can’t please them.

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