By Louise Yang . March 5, 2007 . 4:33pm
It’s hard to write final thoughts about Inuyasha after writing up an Initial Thoughts piece on it. Why? Because the game doesn’t really change. Sure, the story progresses, but there’s no sense of accomplishment as I got further into the game. Our protagonist, Janis, eventually teams up with the Inuyasha cast after accidentally absorbing a jewel shard. Since demons are after the shard and the shard is inside Janis, the demons are targeting Janis, which means it’s up to Inuyasha, Kagome, and friends to protect Janis from getting trampled by demons.
What I meant about no progression is that everyone has all their special attacks and magic attacks already. The characters still level up, but that isn’t really satisfying since there’s no sense of "getting more powerful." I think that’s one of the key parts of a good RPG, a sense of accomplishment, and the fact that everyone is already equipped with so many special skills makes you wonder, "Why am I still playing this game? Where do I go from here?"
So what is there to say about Inuyasha that’s different from the first couple hours of the game? Not a whole lot. Encounter rates are still extremely high. Because of this, my team ended up becoming insanely strong thanks to my getting lost all the time. This, unfortunately, dulled the battle into nothing more than pressing the ‘A’ button over and over again. There are different towns to visit, but they don’t vary that greatly, so going from town to town feels like you’re running on a hamster wheel and ending up in the same place.
I can’t really see any player other than a die hard fan making it through the entire game and enjoying it. The plot may carry some people along, but the sheer number of random battles is enough to send me running for the hills. The game isn’t really bad, it’s just not that fun to play through.