Eternal Sonata designed for gamers to hear Chopin

By Spencer . August 16, 2007 . 7:44pm

esonchopin.jpgHiroya Hatsushiba, the president of Tri-Crescendo came up with the concept for Eternal Sonata because of his love for Frédéric Chopin’s music. Stephanie Fernandez, the localization producer of Eternal Sonata explains, “He’s a big fan of Chopin. He wanted to introduce gamers to his music.” Chopin’s music is integrated into Eternal Sonata. You can unlock songs by going through a side quests or if you’re lazy you can purchase a key to instantly gain access to the songs.

 

It was also Tri-Crescendo’s idea to make Eternal Sonata an Xbox 360 game. Considering the studio had experience working with the Gamecube on Baten Kaitos, the Wii should seem like a natural choice. Nope. Back at Tri-Crescendo they decided that the battle system and graphics best worked on the Xbox 360. Eternal Sonata does take advantage of multiple face buttons on the controller during combat. Perhaps that was another reason Tri-Crescendo jumped on the Xbox 360 train. Also Namco Bandai is “not aware” of a Playstation 3 version at the moment, which confirms the Xbox 360 exclusivity mentioned at the E3 Microsoft press conference.

 

When Eternal Sonata comes to North America on September 17, it is going to be identical to the Japanese release and, brace yourself, with the Japanese language track. The European version coming in November also includes the original language track.

 

What about other Xbox 360 RPGs? Namco Bandai didn’t confirm anything. It feels like they are testing the waters with Eternal Sonata. At least they have a great three player co-op RPG to start out with.


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  • Pedro Silva

    Shame they didn’t do it for the Wii, it’s a really misplaced J-RPG on X360, a waste when it’s in a platform that will sell jack shit in their motherland.

  • Aoshi00

    Man, again w/ the dual language! Not that it’s a bad thing, it’s very good.. I was debating whether to wait for the US release since Blue Dragon supports dual audio option as well. I would probably have a hard time liking the Eng. dub since the Jpn dub sounds extremely good.

    I’m only at Chapter 4 now (think there’s 7 total), this game is absolutely not to be missed, worth getting an Xbox for. Everything (grass, snow, trees, windmill) is moving on the screen, like how Chrono Trigger was impressive on the SNES.

    The Chopin music played throughout the game are absolutely beautiful, some is used in cutscene. There is also one intermission per chapter w/ a piano piece playing, again a still painting and text explaining the real history of Chopin, somehow tying into the game’s story.

  • Hello Hello

    This is the only 360 game that I want. Too bad I have no plans to get a 360.

  • matty

    I like Beethoven much more, but I hope they plan on doing Mozart next.

  • Miguel

    This is great news. It’s about time we got the cool Japanese games on the Xbox 360. I’d sell my soul for this game.

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