Mastering a miracle and leading Patapon through the desert

By Spencer . January 30, 2008 . 2:29am

pata1.jpgPatapon is not a game best experienced on a noisy trade show floor. But then again what game is? Patapon gives a better impression when you can plug in a pair of headphones and devote undivided attention to it on a couch, or in my case a thirteen hour plane ride. The game mechanics of marching to the drums has been pretty well documented, but the story has not. The story begins with the player signing a contract, who the tribal eyeballs call “Almighty” and their dream of marching to World’s End. The chief tells me a long time ago Almighty crossed the desert by causing rain to fall. However, I need to find the Don Don Drum and something called the Rain Miracle.

 

I could listen to the wise chief, he hasn’t led me wrong yet and I’ve successfully conquered the Zigoton, the Patapon’s sworn enemies with right angled eyes, with his advice. However, I’m going to ignore his words and see if I can skip past his quest. The Desert Crossing level begins with a Zigoton fort blocking my tribe from moving forward. The spear-throwing Yaripon and arrow-shooting Yumipon hide in the back row while the axe-wielding Tatepon charge towards the tower when I play the Aria of Attack. Pon – Pon – Pata – Pon. Circle – Circle – Square – Circle. Once the fortress is crushed I calmly play the March of Mobility not knowing what danger lies ahead. A talking signpost informs me that it’s about to get hot. I probably should have the Rain Miracle, but I don’t so my only option is pressing forward. Little did I know I was about to send my entire tribe to a fiery death with the next Pata – Pata – Pata – Pon. As my tribe steps past the sign the screen turns orange and the scorching sun sets them ablaze. Curiosity satiated. PSP reset.

 

pata3.jpg

 

Good thing I saved before I did that! Perhaps, it is time to figure out the secret of Patata Plain. Prior to this stage I collected a third drum, the Chaka Drum, which is mapped to the triangle button. Patata Plain is usually where I go to hunt, collect meat and feed it to a dancing tree that drops branches when I complete his mini game. Before the hunt begins there is a totem pole with a sequence of triangle and circles. Maybe, I should copy this sequence? Triangle – Circle – Triangle – Circle. Poof! The totem pole rises. I play the sequence again, a compass pops out and a new mission appears on the map.

 

pata2.jpg

 

Unfortunately, this mission isn’t going to be easy. Fighting fire breathing dragons is never easy. With a sizeable army of Patapon I press forward. Dragons have a knack for hitting multiple Patapon at once with a burst of fire. Surprisingly, that isn’t too punishing. You can collect the caps of Patapon who perish in that manner and revive them when the stage ends. However, if the dragon swallows a Patapon whole, he’s finished. The brave Tatepon are the first to get gobbled up as a dragon snack since they are a few steps in front of the Yaripon. Think of them as tanks or sacrificial lambs. Slaying this dragon was a little easier with the help of the Dirge of Defense. Chaka – Chaka – Pata – Pon holds the tribe into place ready to guard against an attack. Alternating between the Dirge of Defense and the Aria of Attack was the path to victory.

 

The fallen dragon left a treasure, the Rain Miracle, which I should have had before attempting to cross the desert in the first place. When I started the Desert Crossing mission for the second time a message appeared indicating how to perform a miracle. The steps are tricky. First you have to get the troops into fever mode by getting a ten drum combo. Fever mode typically increases the ferocity of the Patpon’s attacks. The catch is fever mode leaves less room for error. You need to be on beat or you break the combo. Once fever mode is activated I played the Miracle Drum and rain fell from the sky. However, it was only a passing storm. A few seconds later the sun rose. The trick to crossing the desert is to continually activate the Rain Miracle while breaking rocks and sending drum beats to make your Patapon march. By this time I wasn't making a simple rhythm. I had a custom song, the drowning of the desert.

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9 Responses to “Mastering a miracle and leading Patapon through the desert”

Louise Says:

This write-up is making me excited for when it finally gets here. I can’t believe it’s only going to be $20! What a no-brainer purchase.

The game sounds more complex than I had initially thought, so I hope it’s not going to be too hard.

dijama Says:

It’s funny man, I made it to the part with the desert of fire too, and was like WTF do I do now? But yeah this game rules and you did a good write up of it, I’m guessing there’s more puzzles waiting for us in the near future in this game.

arual_09 Says:

Thank you, Thank You, Thank You!!!!!

I was so stuck, i did the pattern thing in the first stage but nothing happened.
I guess I was off beat. LOL….. I’ll try again and hope I get it right this time. Did you finish the game? Maybe you can make a FAQ/Walkthru?

wikitech Says:

got stuck in the dessert of fire but thanks to you i finally know how to make that rain miracle!

wikitech Says:

sorry, it should’ve been ‘desert’ of fire :D thanks again man!

maxx Says:

i have just got a problem … i’m stuck when get through the desert … Folowing the guide, I do the sequence : chaka - pon -chaka -pon but who knows, the totem didn’t rise even if it moves up and down … What should I do now ? ‘_’

nabil2199 Says:

@maxx:
Do it as though you’re maintaining your Patapons’ rhythm.

Meaning,

Chaka Pon Chaka Pon *stop for 4 beats* Chaka Pon Chaka Pon.

Hope I make sense to you
from gamespot forums

seraph001001 Says:

Thanks so much for putting this out there. I thought it had something to do with a flower that grows in the middle of the level and was really confused as to what to do…guess I just have to remember to keep on beat ::shrugs:: Can’t wait to play through more of this game :D

kew Says:

hey, how you take screen shots of the game?

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