I Went Underwater Hunting In Monster Hunter 3

By Spencer . October 17, 2008 . 3:14am

mh3 When I had a chance to play Monster Hunter 3 at Tokyo Game Show I went straight for the bowgun class. Theoretically, this class should be a natural fit for the Wii remote since you could point at the screen to aim and shoot, but that’s not how things are done in Monster Hunter 3. Capcom stuck to traditional controls where you have to aim the bowgun manually with the remote’s d-pad. Press A and you can fire arrows, the minus button is used to reload. I heard some of the beasts in Monster Hunter 3 are smart enough to follow you into the next area so you can’t zone/reload or zone/heal anymore. The pacifist dinosaurs weren’t part of this group. They just ran away as I shot fire arrows at them.

 

One of the missions in the Monster Hunter 3 demo was to crush a giant sea serpent. I chose this as my mission and walked up to the appropriate zone on the map to dive into the water. Oh, like Monster Hunter Freedom 1 & 2 there is a fair amount of loading time between zones. Granted, this is just a demo and this could be fixed later on. Once you’re submerged you can dive further by pressing the B button on the remote. If you want to surface you also press the B button, but you point the remote to the ceiling. Hunters don’t have an infinite air supply underwater. You have to find and touch bubbles to breathe. If your air meter runs out you’re in trouble, but at least in the demo air was plentiful.

 

Like the diving controls, Monster Hunter 3 attempts to maximize the number of commands with awkward use of the remote’s tilt sensitivity. I think the bowgun users will have the easiest time using the Wii remote control scheme since it’s still rotate the camera and shoot. Greatsword users need to be cognizant of which angle they’re holding the remote. Tilt it left and you have one set of moves. Tilt it right and you have another. Holding the remote flat in your hand has a third set of moves, which makes Monster Hunter 3 quite confusing at first.

 

The most pressing issue yet to be explained is how Capcom plans to let players communicate. Unlike the portable Monster Hunter Freedom games players won’t be sitting next to each other huddled in a fast food join. Monster Hunter 3 supports online play through Nintendo Wi-Fi. Capcom could let hunters type with a USB keyboard. That’s how players did it in Monster Hunter on the PlayStation 2, but it’s still an archaic solution. Monster Hunter 3 would be much better if Capcom supported the soon to be released Wii Speak accessory so players can shout “heal me!” instead of putting down the remote to type it. Fingers crossed.

 

Images courtesy of Capcom.


Read more stories about & & & & on Siliconera.

Video game stories from other sites on the web. These links leave Siliconera.

  • Al3xand3r

    This isn’t WoW. If you want a heal, make sure you have your own damn potions and the time-between-getting-pwned-by-a-giant-lizard to use them, prefferably while said lizard choses to target someone else who will soon be in need of using his own potions.

  • Al3xand3r

    Also, the controls seemed very easy and intuitive to me. It might sound simpler if you see it like this:

    The A button is used to attack, do small combos and a charge attack by holding it down.
    Tilt waaaaay to the left and THEN press the A button and you do a horizontal swipe.
    Tilt waaaaay to the right and THEN press the A button and you do a back swing.
    Alternate between all of the above for different combos.

    The + button sheaths your weapon and you unsheath with a subtle(ish) remote shake either standing or while running to actually do a running slash.

    The d-pad’s left/right is used to chose different items you carry to be the next in the queue to be used when you push the item activation button (not sure which it was).

    You could also do a running roll, perhaps with c or Z.

    That’s all I understood.

    For the attacking, keep in mind the slow as hell animations (thanks to most of the weapons being larger than the players) and you have more than enough time to think of and alternate the tilting so it’s all rather easy and intuitive actually.

    But there’s always the classic controller support for people who just aren’t willing to get the hang of it all and prefer the older PS2 setup.

  • Mario

    How is using the D-pad instead of the IR sensor to aim a ranged weapon anything less than retarded?

    I don’t understand how everyone isn’t jumping down Capcom’s throat for such a ridiculous decision.

  • Razien

    ^ Yeah, IR is the only thing that bogus me A LOT. Everything else seems cool imo.

  • jeffx

    It’s probably that way because the classic controller is an alternate control method. Agreed that it would make more sense with IR aiming.

  • Al3xand3r

    They’re not at Capcom’s throat because it’s only one aspect of a game that is 30% developed and everything else already looks so grand, people just have faith, duh.

  • badfish

    I was looking forward for the PS3, but oh well. I hope the Wii version is good in anycase.

Siliconera Tests
Siliconera Videos

Popular