The Tales Team Tells Us About Tales of Symphonia: Dawn of the New World

By Spencer . October 31, 2008 . 4:37pm

The Tales Team Tells Us About Tales of Symphonia: Dawn of the New World

Unlike the other Tales games in the Tales series, Tales of Symphonia: Dawn of the New World picks up right where the 2003 Gamecube game left off. You’re going to see a lot of familiar places and faces from Tales of Symphonia. Most of the previous cast joins your party, but Lloyd is different. He doesn’t play the lead character. Newcomer Emil replaces him and views the hero as a monster. We spoke with Minako Takahashi, localization producer at Namco Bandai USA, and Andy Tsai, localization producer at Namco Bandai Japan to discuss what happened to the world and how the monster catching system got into a Tales game.

 

What happened to the world after the events in Tales of Symphonia?

 

The world regeneration resulted in the two worlds of Sylvarant and Tethe’alla to come together. However, the disparity in the technology level between the two cultures resulted in a deep divide among the people. The people of Sylvarant resented being cast off as a second-rate citizen and this resentment helped create a resistance group known as the Vanguard.

 

As if to coincide with the general unrest, weather patterns around the world started to change as well. Snow started to fall in areas that were once deserts, and areas that were once covered in ice, started to melt. These strange weather patterns only brought more fear and anxiety to the citizens of the world.

 

Tell us what the new lead characters Emil and Marta’s are like. Is Emil as easygoing and idealistic as Lloyd?

 

Emil is very different from Lloyd. He is very unsure of himself and an introvert. Unlike Lloyd, he does not have any friends in the town that he currently resides. He is unable to voice his opinions and is always apologizing. Marta on the other hand is very out going and cheerful.

 

Are we going to see the same areas and dungeons from Tales of Symphonia?

 

Players will be revisiting familiar locations from Tales of Symphonia on the GameCube, but they will also notice that these areas look very different. For example, the desert city of Triet is now covered in snow.

 

The Tales Team Tells Us About Tales of Symphonia: Dawn of the New World

 

Can you tell us about some of the new places we’re going to visit?

 

Luin is the first location that the player will visit. It is also one that will bring up a lot of memories for players that played Tales of Symphonia on the GameCube since it played a fairly large role in the story. The city is now completely restored and statues of the heroes of world regeneration line the town.

 

Another new area is the Underground Ruins in Asgard. Players were able to visit Asgard in the previous game. The Underground Ruins is a whole new dungeon inside of Asgard never mentioned before with many secrets of its own.

 

In addition to the two mentioned here, there are other towns and dungeons, both new and old, for the players to explore. Even the old areas are filled with new things that will be both familiar and different.

 

How does Tales of Symphonia: Dawn of the New World take advantage of motion control?

 

The main use of the motion control is the Sorcerer’s Ring and the additional shortcuts. The player will aim the Sorcerer’s Ring with the pointer on the Wii Remote. Players will also be able to execute shortcuts in battle by swinging the Wii Remote or the Nunchuk horizontally or vertically for total of 4 shortcuts.

 

What makes this battle system different from Tales of Symphonia and the other Tales games?

 

The basic battle mechanism does not change significantly from a recent Tales game. The major difference for players that only played Tales of Symphonia is that in Dawn of the New World, the battlefield is in 3D. The monster capturing aspect requires more strategy than other Tales games. Each battlefield has an element assigned to it which can be checked on the Elemental Grid. The player must change the major element and the 4 of the minor elements on the grid to the corresponding element of the monster that they want to capture. However, actions by both enemies and allies can affect the battlefield element, so this will require the player to create a battle party that is most suited to accomplish this.

 

The Tales Team Tells Us About Tales of Symphonia: Dawn of the New World

 

Why did you add monster catching to the Tales series? What does it add to battles?

 

The monster catching adds additional strategy to the game that was not present in previous Tales game. It also allows numerous battle party configurations.

 

Monsters have always played a big role in the Tales series and for Dawn of the New World, we wanted to utilize them in ways that have never been attempted before in the Tales series.

 

We thought that it would be interesting to give the player the chance to form pacts and fight along side the 200+ monsters in the game.  Not only would this directly affect how players fight their battles, choosing which monsters to use in battle also allows each of our fans to customize their fighting style in ways that is not possible in other Tales games.

 

When I saw the US version at E3 I discovered the number of motion controlled techniques were bumped up to eight. Are there any other revisions made for the North American version?

 

At the start of the new game, the player is given the option to load a cleared data from Tales of Symphonia on the Game. Loading the data will result in a small gift as a “Thank you“ from the team for playing the first game.

 

The Tales Team Tells Us About Tales of Symphonia: Dawn of the New World

 

Tales of Symphonia: Dawn of a New World has multiple endings. How are the endings earned? Do you get stuck on a path? Are there last minute choices you need to make?

 

There are three endings to the game. One of them will require time and dedication from the player.  I don’t want to spoil anything for our fans, so I’ll just leave it at that!

 

Is there any post game content like the extra missions in Tales of Legendia or a New Game + mode?

 

Like previous Tales games, there will be a Grade Shop at the end of the game for New Game+. A new dungeon will also be available in New Game+. A higher difficulty level will also become available to the player.

 

Where is the Tales series going next in North America? Are you evaluating the DS Tales games or thinking about the mothership Tales title for the Wii?

 

Right  now, we’re just enjoying the last few months of the series’ 10th anniversary in North America. It was a tall order to prepare two huge RPGs like Dawn of the New World and Tales of Vesperia on the Xbox 360, so everyone is taking a well-deserved deep breath before we decide on our next move.

 

Images courtesy of Namco Bandai.


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  • http://www.siliconera.com Rolando

    Team Destiny should helm the next Wii mothership title using Tales of Destiny Remake’s AR-LMBS with Tales of Rebirth’s visuals.

    The odds of Namco-Bandai localizing any of their DS Tales games seem very slim; and if they even do consider Tales of Hearts for localization, I’m willing to bet it’d be the CG Edition of the game.

  • http://www.siliconera.com Rolando

    Team Destiny should helm the next Wii mothership title using Tales of Destiny Remake’s AR-LMBS with Tales of Rebirth’s visuals.

    The odds of Namco-Bandai localizing any of their DS Tales games seem very slim; and if they even do consider Tales of Hearts for localization, I’m willing to bet it’d be the CG Edition of the game.

  • Anonymous

    @ Aoshi00 – fair enough, point taken.

    Most of us, adult gamers have little time to play though, it’s not just you, I have litterally a pile of games to finish, in the dozens and I plan to go through them to a point I even question if I should hype myself for new games; but I do and I keep buying them, like most of us really.

    On top of that I’ve been a Tales-tard for quite some time now, so I can’t help but being specially personal regarding it (that, and Shin Megami Tensei), although I stress I’m not ilogical, what you see me saying regarding this theme, you’d see me saying last gen when I didn’t even had a PS2, and wasn’t exactly thrilled to get one, but it did make sense, and I actually initially bought a PSone for the Tales games. It’s not like I’m blind and I won’t ever say that any Tales game is perfect for instance, you could see me “bashing” pretty much any Tales game and still like it, or “be happy with the end result” I’m not, in this case at all, mainly due to their approach to it, sure, but it doesn’t mean I deeply dislike the game.

    I wouldn’t import a game if I thought I wouldn’t enjoy it, for example (hell, I wouldn’t even buy the localized version knowing I wouldn’t enjoy it), and I did import this one and I’ll buy it again in English, I did put my opinion of it above too, and I know I am mostly negative towards it (that’s just me, really) and it’s a wall of text, but I said it had a faster battle system than Abyss and has a better plot than Symphonia, those are positive things under all the criticism I gave it, but they are there nonetheless.

    I never said it sucked though (and if someone said it sucked I’d kinda defend the game), but I still stand by everything I said.

    @ Rolando – yeah, I got the vibe ever since I saw the CG that it was their idea of somewhat appealing to westerners if they ever localized it. Would still be positive though, better that than nothing.

  • lostinblue

    @ Aoshi00 – fair enough, point taken.

    Most of us, adult gamers have little time to play though, it’s not just you, I have litterally a pile of games to finish, in the dozens and I plan to go through them to a point I even question if I should hype myself for new games; but I do and I keep buying them, like most of us really.

    On top of that I’ve been a Tales-tard for quite some time now, so I can’t help but being specially personal regarding it (that, and Shin Megami Tensei), although I stress I’m not ilogical, what you see me saying regarding this theme, you’d see me saying last gen when I didn’t even had a PS2, and wasn’t exactly thrilled to get one, but it did make sense, and I actually initially bought a PSone for the Tales games. It’s not like I’m blind and I won’t ever say that any Tales game is perfect for instance, you could see me “bashing” pretty much any Tales game and still like it, or “be happy with the end result” I’m not, in this case at all, mainly due to their approach to it, sure, but it doesn’t mean I deeply dislike the game.

    I wouldn’t import a game if I thought I wouldn’t enjoy it, for example (hell, I wouldn’t even buy the localized version knowing I wouldn’t enjoy it), and I did import this one and I’ll buy it again in English, I did put my opinion of it above too, and I know I am mostly negative towards it (that’s just me, really) and it’s a wall of text, but I said it had a faster battle system than Abyss and has a better plot than Symphonia, those are positive things under all the criticism I gave it, but they are there nonetheless.

    I never said it sucked though (and if someone said it sucked I’d kinda defend the game), but I still stand by everything I said.

    @ Rolando – yeah, I got the vibe ever since I saw the CG that it was their idea of somewhat appealing to westerners if they ever localized it. Would still be positive though, better that than nothing.

  • Retired FemaleThug

    I agree with lostinblue. The Wii should be getting better games. It is after the market leader right now. But of course, developer’s refuse to make games or important games for it because they consider it underpowered. (the same old excuses)

    Instead, they would rather spend 20 million to 100 million dollars developing a high-resolution hd 1080p (eye candy only) videogame that only turns out to be mediocre in the end. Having the most powerful consoles to develop videogames for doesn’t mean shit. There are some many mediocre big budgeted triple-a titles for the ps3/360/pc that have been released this year, it makes me laugh. So much hype for mediocre games. The Nintendo Wii console is the only console that offers something different. The other two consoles are identical. Nintendo is only one that took a huge risk this generation. And it paid off. ($$$)

    Hopefully developers will come around an start making games for the Nintendo Wii console, despite it being underpowered. (which i doubt) They can spend less money and still develop great games. (hopefully not mediocre games)

  • Retired FemaleThug

    I agree with lostinblue. The Wii should be getting better games. It is after the market leader right now. But of course, developer’s refuse to make games or important games for it because they consider it underpowered. (the same old excuses)

    Instead, they would rather spend 20 million to 100 million dollars developing a high-resolution hd 1080p (eye candy only) videogame that only turns out to be mediocre in the end. Having the most powerful consoles to develop videogames for doesn’t mean shit. There are some many mediocre big budgeted triple-a titles for the ps3/360/pc that have been released this year, it makes me laugh. So much hype for mediocre games. The Nintendo Wii console is the only console that offers something different. The other two consoles are identical. Nintendo is only one that took a huge risk this generation. And it paid off. ($$$)

    Hopefully developers will come around an start making games for the Nintendo Wii console, despite it being underpowered. (which i doubt) They can spend less money and still develop great games. (hopefully not mediocre games)

  • Joanna

    ewww. the CG version of Hearts looks weird, especially the girl. Maybe it is because I’m an anime fan that I prefer the anime version. But really the girl looks like she has a wig on, the anime version looks more natural and suits the in-game sprites. But yes, knowing Namco Bandai, they will probably believe that we “westerners” would ignore the anime version because gee, anime is oh so foreign and anime style games don’t sell at all (and that’s why we have a bunch of naruto games), yup Namco really knows their stuff! *rolls eyes*

    Seriously, most NA publishers have smartened up, but Namco just refuses and it is really starting to bother me. If they don’t want to localize their own games, then they should let someone else do it!!!!!

  • Joanna

    ewww. the CG version of Hearts looks weird, especially the girl. Maybe it is because I’m an anime fan that I prefer the anime version. But really the girl looks like she has a wig on, the anime version looks more natural and suits the in-game sprites. But yes, knowing Namco Bandai, they will probably believe that we “westerners” would ignore the anime version because gee, anime is oh so foreign and anime style games don’t sell at all (and that’s why we have a bunch of naruto games), yup Namco really knows their stuff! *rolls eyes*

    Seriously, most NA publishers have smartened up, but Namco just refuses and it is really starting to bother me. If they don’t want to localize their own games, then they should let someone else do it!!!!!

  • Anonymous

    ^ I think XSEED would be thrilled to put their hands on some Bandai Namco games for publishing (specially RPG’s), and not only that, tbh probably better qualified for the job too.

    Not that Namco translations have been bad over the last couple of years (taking Tales of Phantasia GBA aside, that even mixed genders), but they certainly toned down a few characters dialogues, not to mention that they cut J-pop and stuff intended to be in the game like it’s some kind of plague.

    But I can live with that, problem is that they take took so long and are so selective while they’re at it that we simply have no way to know (no Team Destiny game came out of Japan since… 2001, rumor says “because Namco doesn’t believe 2D games can sell outside Japan” not to mention Seven: Molmorth no Kiheitai and Venus & Braves amongst others) and this without even touching Europe, where the last Tales on a home console was Tales of Symphonia back in 2003, and even with Xenosaga, only episode 2 came out, no episode 1, and no episode 3 afterwards. (this said XSeed wouldn’t solve Europe’s problem, at least for now since they haven’t branched there yet)

    Oh well, it’s like you say, they can’t get on with the times, and that often leads them to do bad decisions altogether.

  • lostinblue

    ^ I think XSEED would be thrilled to put their hands on some Bandai Namco games for publishing (specially RPG’s), and not only that, tbh probably better qualified for the job too.

    Not that Namco translations have been bad over the last couple of years (taking Tales of Phantasia GBA aside, that even mixed genders), but they certainly toned down a few characters dialogues, not to mention that they cut J-pop and stuff intended to be in the game like it’s some kind of plague.

    But I can live with that, problem is that they take took so long and are so selective while they’re at it that we simply have no way to know (no Team Destiny game came out of Japan since… 2001, rumor says “because Namco doesn’t believe 2D games can sell outside Japan” not to mention Seven: Molmorth no Kiheitai and Venus & Braves amongst others) and this without even touching Europe, where the last Tales on a home console was Tales of Symphonia back in 2003, and even with Xenosaga, only episode 2 came out, no episode 1, and no episode 3 afterwards. (this said XSeed wouldn’t solve Europe’s problem, at least for now since they haven’t branched there yet)

    Oh well, it’s like you say, they can’t get on with the times, and that often leads them to do bad decisions altogether.

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