Tatsunoko vs. Capcom Collides In North America

By Ishaan . May 17, 2009 . 9:00am


It shouldn’t come as a surprise to anyone that a Tatsunoko vs. Capcom localization has been confirmed by Nintendo Power. Capcom have stated on several occasions that they would try their best to bring the game over despite the myriad of licensing issues that would need to be dealt with.


With the last word on the matter being Christian Svensson’s, who hinted at an announcement soon, we’re certain everyone saw this coming. Good to see a confirmation at long last.


So…what are the other two Wii games Capcom have in the works? Might want to replace your bets!

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  • maxchain

    Well, I’M surprised. We’ve heard “we’re working on it” from so many companies concerning so many games that turn out to be No-Shows, I just figured Capcom was feeding us the usual PR nonsense. Well played!

  • CleruTesh

    So wicked! I just hope they release a ridiculously overpriced special edition with a bunch of figurines.

  • Aoshi00

    So they really are doing it huh.. and I finally imported the game and just received my copy yesterday (it works w/ the freeloader if your Wii is still not updated), it’s an awesome game. The control is simple for a fighting game but very fun. The one complaint I have is the few hand-drawn animation stills are kind of sucky, just like SF4’s anime cutscenes, I don’t know why they would be so lazy..

    • MadMirko

      Freeloader? That is so 3.2, dude. :)

      I agree on the awesomeness of Tatsunoko vs. Capcom, and do wonder if I’ll double dip. The GAF post mentioned they are looking into additional / different characters (and online play, but I don’t care).

      • Aoshi00

        I know.. I’m not tech-savvy, so I haven’t touched the homebrew stuff and held out for the update for these imports (I just ordered Fragile, I pray it’s not as bad as everyone says).
        Who cares if I can’t get on the Wii shop.. The in-game zenni are kind of hard to come by though for unlocking all those nice extras, is there a faster way to earn them? Beating the arcade mode only gives you a tiny bit..

        • daizyujin

          I found it faster to get them in the mini-games. On the other hand most of them are throwaways so you probably won’t have a lot of fun with them, especially after the 10th time.

          • Aoshi00

            Yeah, the mini-games were only fun if you play it once or twice, but it’s a good way to earn money. Too bad so much extras still need to be bought after you beat the arcade mode w/ different characters, they should be unlocked automatically. The game is fun, but I don’t want to play it for the sake of earning money. I love the music of Yatterman, Gold Lightan, and Roll’s song :)

          • MadMirko

            What daizyujin said, but unfortunately I don’t have a useful tip if you don’t enjoy the mini games.

            My probably not-useful tip is: Get a nephew! I could hardly pry mine away from those, so money wasn’t a problem. :)

      • daizyujin

        The only way I see them making any changes is if they run into a licensing issue with a particular character. I doubt they expect the game to sell well enough to make anymore changes beyond a basic localization. They already have done a decent job of staying away from the more challenging Tatsunoko series like SPC and Mach Go Go Go in the original version.

  • Not to be a hater or anything but I guess this rules out any chance of a Wii version of Street Fighter 4. :(

    • Roto13

      ^^^ Why?

      • Because I assume they wouldn’t risk sabotaging TvC’s success by releasing a more popular fighting game on the system. It’s too bad, I would’ve loved both.

        • Roto13

          That doesn’t make any sense. There’s no reason they can’t just let Tatsunoko vs. Capcom be in the spotlight for a while and then port Street Fighter IV later. It’s like saying Square Enix won’t release Dragon Quest X on the Wii because it’s more popular than The Crystal Bearers.

          • daizyujin

            No it has more to do with the fact that the arcade version of this game basically ran on a Wii. It makes porting it far easier than Street Fighter IV. Who cares. If you want to play SF IV, get a damn 360 or PS3. That way you can play it the way it was meant to be played instead of having to settle for a watered down version.

          • Roto13

            You’re missing the point entirely.

            It’s already been stated by Capcom that Street Fighter IV could run on anything with six buttons and a dpad. (It was in an interview on this very site, in fact.) Tatsunoko vs. Capcom doesn’t negatively impact SFIV’s chances of of Wii port at all.

            I already have a PS3 and that has nothing to do with anything. Telling someone to buy a new console because they’ve shown interest in one game is stupid. If I wanted to play it “the way it was meant to be played” I’d have to buy an arcade cabinet.

          • The difference being Crystal Bearers is strong enough to hold its own against DQX.

            Tatsunoko vs Capcom is CEI doing us a “favour.” I don’t expect the game to do particularly well. How could it, when no one knows what the hell “Tatsunoko” is? It would’ve made far more sense to bring SFIV over, considering how much more mainstream Street Fighter is and the attention that the Wii has been getting from that same audience.

          • Roto13

            NOTHING is strong enough to hold its own against Dragon Quest X.

            And Street Fighter being more popular than Tatsunoko still doesn’t make sense as a reason not to port Street FIghter IV to the Wii. Most games either slow in sales or stop all together after a certain point. Street Fighter IV wouldn’t be hurting Tatsunoko vs. Capcom a year after its release.

          • The RPG genre is more widely accepted than fighting. And Crystal Bearers is an action-adventure game, which makes it more like Zelda and less like DQX.

            Personally, I would have picked up both TvC and SFIV but I just can’t see the more mainstream gamer doing that. They would pick one fighting game to learn and it would likely have been SFIV.

            Think of it this way: if you were a mainstream gamer, would you pick up a game with Ken, Ryu, Guile, Zangief and Akuma or would you pick up a game with giant Ryu and a bunch of characters you don’t know and don’t care about?

            (Not a knock against the game, mind you. I’m just being realistic.)

          • Roto13

            Stupid comment system went stupid.

            Most people don’t bother to learn fighting games past the basics and if someone likes fighting games, they’ll have no problems buying more than one of them. That’s why Tekken and Soul Calibur are both successful.

          • But that’s like saying Brawl and TvC can co-exist. They can because they’re two completely different games.

            SFIV and TvC would probably come off as two very similar games, except SFIV would have more appeal because it’s “Street Fighter.” And no one would know what Tatsunoko is.

          • Roto13

            Tekken and Soul Calibur are no more similar than Street Fighter IV and TvC. Or we could just say Tekken and Virtua Fighter, because those do a fine job of co-existing too. And a crapton of people play them both.

            And Tatsunoko vs. Capcom has nothing to do with the amount of effort it would take to port Street Fighter IV. There are reasons why it probably won’t happen, but TvC is not one of them. Jeez, just look at Street Fighter III and Marvel vs. Capcom 2 on the Dreamcast and PS2, or Marvel vs. Capcom (I think) and X-Men vs. Street Fighter on the PS1 with Street Fighter Alpha 1, 2, and 3. This wouldn’t even be the first time a Capcom vs. game went up against a Street Fighter.

          • Doh, forgot to add a point. About the “porting SFIV over later” thing. That requires some effort. I don’t see it happening when they already have TvC running on Wii hardware like daizyujin said.

            So, TvC = no SFIV anytime soon. No SFIV now = not worth porting over later. Unless, of course, they do a proper re-marketing push the way T2 did for GTA2…but I don’t see Capcom doing that.

        • daizyujin

          Get it on the 360 or PS3.

  • Most people don’t bother to “learn” fighting games past the bare essentials. People buy multiple fighting games all the time. That’s how Tekken and Soul Calibur can co-exist.

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