Hands On Sin And Punishment 2

By Spencer . June 3, 2009 . 2:30pm


Sin and Punishment 2 isn’t coming out for awhile, but I got to play an early build of Treasure’s on-rails shooter. You start the game by picking a character. Either Isa, a boy with a jetpack, or Kashi, a girl with a hover board.


I went with Isa and entered an urban area with tons of things to shoot. Players aim at targets with the Wii Remote and hold B to fire. You can also tap B to do a close up sword attack. Instead of a lock-on shot, the A button makes Isa charge up for a small explosion. You need to hold A down while dodge rolling out of danger until the targeting circle turns blue. Let go and you unleash a blast that can hit multiple enemies.




Isa starts the stage running on an abandoned highway shooting tadpole-like things. A helicopter chasing Isa blows up a bridge and Isa suddenly starts flying. Unlike Sin and Punishment where you’re stuck moving left or right, you freely fly in Sin and Punishment 2. You can even do diagonal dodge rolls! While you’re rolling to evade shots Isa spins around the city and shoots down the helicopter.


A tougher enemy commander appeared later in the level, a beast that spit bullets and summoned crab ruffians to roll on the screen. This boss was similar to a fight from the industrial stage in Sin and Punishment. Chipping away at the boss’ life was difficult, but there was no pressure. There was no (potentially) life draining time limit in Sin and Punishment 2. I liked the time limit in Sin and Punishment it made the game intense, so I’m disappointed to see it go. Without the threat of death you aren’t forced to dodge and attack.


A multiplayer meter replaces the time bar. The meter goes up as long as you keep shooting targets and Sin and Punishment 2 has a sea of things to shoot. I tried waving my remote around randomly and I still hit things — enemies and harmless oil drums.

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  • lostinblue

    they should add a “time attack” mode, or something.

    I personally don’t need it, as I’m pretty turd with these games, I like them but I suck. But people like spencer deserve the choice.

  • Malek86

    I hope the final game won’t be too easy. Treasure is known for making hard games, but this is a collaboration with Nintendo, and i know what that means… Fatal Frame 4 already turned out to be much easier than the previous ones. Hopefully S&P won’t follow suit.

    • lostinblue

      proper calibrated difficulty settings is the answer ;)

  • UFO

    The white boots need to go poof, the characters need to stop looking like ridiculous 10yo and more like the art, and last but not least, it has to be challenging. That’s all I want.

  • There is some kind of time limit. Check out the screens below. Maybe it will only be on the harder difficulty settings or perhaps it is boss only.


  • i think you mean multiplier… unless this game has a multiplayer mode! (i wish!)

  • maxchain

    Is the voice acting just as “GOOD MOR-NING, SA-KI.” wonderful as in the first one? That’s the burning question on my mind.

    • and is it just me, or did one of the female characters (Irene?) say, “yay, brownies” after you scored some points?

  • Aoshi00

    I’m loving all these rail shooters on the Wii and shmups on the 360. I didn’t play the first Sin & Punishment until it came on VC now, the game is really fun, w/ graphics like this I don’t think it can go wrong (the N64 game looks so archaic on a HD TV now). The timer does add a sense of urgency. It would be nice to have a range of difficulties to choose from, so the learning curve wouldn’t be too steep.

  • Dais

    I wonder if this game will further the plot of the coming threat hinted at in the end of the first game. Maybe even tie it into the really weird stuff from Gunstar Super Heroes.

    I also wonder who will be doing the music. The original Sin and Punishment probably had the worst music I still didn’t mind hearing in the game.

  • Flower

    There is ALWAYS a time limit — stages automatically proceed and bosses have a time bar.

    And there’s absolutely no reason to assume the game won’t be hard; these developers specialize in challenging, arcade-style games. There are score boards. Apparently even the E3 demo is hard to complete.

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