A Witch’s Tale Introduces Drag & Drop RPG Combat

By Spencer . June 16, 2009 . 2:49pm

image I sampled A Witch’s Tale at E3 and I noticed the build was in English. A good sign that A Witch’s Tale is on track for an October release in North America.

 

Pardon the lack of story details. For the sake of time I fast forwarded through the text and searched for monsters. While A Witch’s Tale felt like it’s designed to appeal to girls first, Hit Maker didn’t dial the difficulty down. A black hole randomly appeared underneath Lidell and sucked her into a battle every few steps.

 

A Witch’s Tale has a turn based combat system with drag and drop controls. Instead of picking fight from a menu I dragged the fist icon to the letter A, which represents a monster on the top screen. For the most part magic works the same way too. Lidell has a bunch of spells ranging from your typical fire blasts to plant magic on a wheel in the bottom right hand corner.

 

However, if you cast a super charged spell you need to trace a symbol to cast it. Sounds easy right? I still can’t believe this was challenge in A Witch’s Tale. The task is timed and if you go outside the lines you have to start over. I’m not sure if this was tough because the US version isn’t finished or if it’s hard for no reason. A representative from NIS America admitted she had a hard time drawing some of the runes too.

 

A Witch’s Tale isn’t done yet so NIS America could change this. Actually, I hope they do. Other than rune drawing A Witch’s Tale is pretty friendly for first time dungeon crawlers and it could act as a gateway to the genre.


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  • Pichi

    Hope they make it easier to do some. Lost Magic was pretty iffy as well with some of the complicated runes. Don’t want to go back to doing that again.

  • http://denpanosekai.blogspot.com denpanosekai

    Please tell me you don’t HAVE to use drag n’ drop.

    • http://www.siliconera.com Spencer

      I want to say “no” you don’t, but I only played it with drag & drop and didn’t prod around for menus. The game could totally work without it, but there aren’t any menus so… you might have to.

  • GirlsinGaming

    “While A Witch’s Tale felt like it’s designed to appeal to girls first, Hit Maker didn’t dial the difficulty down.”

    Sexist much? Some of us girls can actually game… shocking.. I know!

    • http://www.siliconera.com Spencer

      I think you totally misunderstood me. I was commending Hit Maker for NOT dialing the difficulty down.

      • Pichi

        I think the problem is that it might sound like “appealing to girls=easy difficulty” to some.

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