Yes, Okamiden Does Have New Brushes

By Ishaan . September 20, 2009 . 3:33pm

http://www.siliconera.com/wordpress/wp-content/uploads/2009/09/okamiden_001.jpg There’s a greater focus on cooperation with Chibiterasu’s human partners in Okamiden. Certain puzzles will require that you navigate around obstacles by going your different ways.

 

This is done with the help of the Shirabe brush, which allows you to draw a route for your human partner to travel along, while Chibi himself takes a different path. One example that was cited in Famitsu magazine a few weeks ago was that of an old bridge. The game required — presumably because the bridge couldn’t support the weight of both — that Chibi cross it by himself while Kuninushi found a different way around.

 

It’s an interesting and obvious design choice but it does raise a few questions. Working on the DS should certainly mean you have more direct control of the brush. However, every Celestial Brush in the original Okami allowed you to control different elements such as wind or fire, with which you could indirectly influence the things around you. The Shirabe brush, however, gives you direct control over a character. I wonder if it will be passed off as a design choice you don’t question or if Capcom will provide a reason behind its power.

 

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  • Aoshi00

    The ink art graphics really reminds me of Goemon, the first game I ever got for the DS (I remember how the stylus was forcefully used in the earlier games, even unnecessarily, along w/ faced btns). I’m sure the stylus would do the job nicely here though.

    I only played a bit of Okami Wii when it first came out, and had to put it down because drawing the brushstrokes w/ the remote was a hassle, poor detection and all. I played it for a couple hours again recently, while the game is nice the control still bothers me, whether it’s waggling to hit monsters or drawing things to solving puzzles. Then I finally picked up a PS2 copy and played the beginning, I can’t tell you how much easier everything feels. Hopefully I’d be able to finish it on PS2 soon, even though it’s not widescreen, still looks good upscaled on PS3.

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