Koei Subtly Confirms Classic Controller Pro For North America

By Spencer . September 25, 2009 . 10:34am

samuraiw

Nintendo had a Classic Controller Pro on display at E3, but haven’t said anything official about releasing the accessory outside of Japan. Koei thinks we’re going to get it, though.

 

Their Samurai Warriors 3 fact sheet mentions the Classic Controller Pro twice. “Making its debut exclusively on Wii, Samurai Warriors 3 takes total advantage of Nintendo’s new Classic Controller Pro.” Then on their features list, “master the moves of samurai masters using the Classic Controller Pro.”

 

In Japan, there is a Samurai Warriors 3 bundle that includes a Classic Controller Pro. Maybe Koei plans on releasing it here when Samurai Warriors 3 comes out next year.


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  • jarrodand

    Figured it was coming, but nice to see assurances. Will probably get a bundle with MH3 since Nintendo’s co-marketing that game here… dunno about SW3 though, that seems less likely imo.

  • EvilAkito

    I’ll most certainly pick one up if this is true. They actually got the cord-placement correct this time!

    • Aoshi00

      You’re right, it’s on the top, I didn’t even realize the whole time, no wonder it feels so much better to hold in your hand w/o the cord and remote getting in the way. But I prefer my systems and controllers in solid color for the most part…

  • http://www.siliconera.com/ Ishaan

    Am I the only one that likes the button and stick layout on the Gamecube controller better? Aside from the sucky D-pad, I love how the rest of it is designed.

    • EvilAkito

      The button layout on the GC pad was nice for some games, but it didn’t have the flexibility of the usual baseball-diamond layout seen on most controllers. It was a bit of a pain to play the Mega Man X games unless you mapped your dash to a shoulder button, but even that is problematic since the shoulder buttons stick out too far.

      It’s certainly one of the most comfortable-to-hold controllers though.

      • Aoshi00

        Well, the bean shaped btns were a little oddly shaped and placed for practical purpose and make you want to map everything on the A & B, even then one btn tiny and one huge..

        Recently I’ve been playing Castle of Shikigami 3 on 360 and it’s a blast, then I threw the game in the Wii and tried it again w/ the GC controller (yes, I got the white one match the Wii..) and it was horrible, stick was too loose and there’s actually a half sec delay in moving the ship. Classical was not good either except w/ the d-pad. You have to get a Hori pad to play shmups like Ikaruga (short of a real arcade stick).

        So in all honesty, it was not a good controller if it doesn’t work w/ so many games…

        • http://www.siliconera.com/ Ishaan

          I used it for most of Muramasa and loved it, but yea, the analog stick does feel rather loose. Initially, I used the Gamecube controller for Brawl, too, until I realized that I preferred just holding the Wiimote on its side.

          I don’t get that 8-point analog design. It’s on the Nunchuck, too. Some games are designed around it, like the item selection in Rune Factory Frontier, but it does feel odd.

          But I think the reason I still like the controller so much is the huge A button and, like EvilAkito said, it’s really comfortable to grip.

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