Blood of Bahamut: Livin’ On A Giant

By Laura . September 29, 2009 . 2:45pm

image Long ago, there was a world bereft of land.

Humans survived by erecting countries atop Giants.

However…

The Giants awoke.

The world was enveloped in the flames of war,
and the men abandoned their lands and ran.

Nonetheless, there were those who rejected this fate
and continually challenged the Giants.

 

Words transcribed directly from the game.  And right after those lines, without further ado, the first mission starts.

 

My first impression?  “The presentation to this game was about as subtle as an ox prancing in your living room.” 

 

So yeah, as the opening lines state, that’s the basic premise of the game.  All that’s left of the world are a few pillars of ruins.  Everywhere else is covered by a sea of clouds, and presumably the humans have somewhere to run to after having evacuated their countries built on the Giants.

 

Man, it is a sad, sad world when you have to start building countries atop living creatures.  I mean, Gigant I can kind of imagine, since the top of him is flat, but with Fenrir?  He has the backspace of about two miles, tops, not to mention he is a fast, active wolf.  There is no way anyone could live on that.

 

imageAnyways, now that the Giants have awakened, it is up to our heroes to put them back to sleep.   At the start of the game, the entire party has already been gathered, and they are introduced in a very straightforward (read: unsubtle) manner: they all say one line, and a narration gives a short blurb on their background. 

 

Ibuki is a man bent on becoming a hero, who also seems to be the leader of the group.  Ren and Yui are his friends, following him on his dream.  Ryuma is on a journey to, once again, confess his feelings to the one who loved him long ago.  Santiago is a thousand-year old wolf-man seeking to settle some scores.  Asuran (who has the same katakana as Athrun of Gundam Seed fame, heh) has amnesia and actually wanders off alone not long after his introduction to find his dreams alone.  And finally, Kamo is a hulking Ifrit-man who has shouldered the pride of his people upon himself.

 

The story is separated into missions, so a lot of your time will be spent completing these within the given time limit.  However, preparation is extremely important as well.

 

First, there’s the standard equipment customization.  You have to give certain materials for the shop person (an odd … duck-thing) to combine to form weapons, armors, and accessories.  These aren’t shared, and weapons are unique to a character.  You can also make things called Mystical Medicine, which ups your stats for one mission if you equip it.  Luckily, since they’re consumables, they’re also pretty cheap to make.

 

Materials are found after beating enemies and after finishing missions.  The type of material you get depends on what happened during the mission.  For example, you get one type of item from finishing the battle, another for fighting lots of little enemies, and yet another for getting hit by a certain type of attack.  Back at the store, there’s also something called a lottery, where you can pay a small amount of money to randomly draw a material for use in fusion.

 

Ah, money.  It’s even rarer than materials, seeing as how the only way to get more is by selling your items, of which you have very, very little.  For the first bit of the game, don’t expect to get rich at all, especially with most items selling only for 100 gold or so.

 

After you have your weapons and armor, you can equip them.  You can also equip different abilities you learn, as well as level those up.  You do that using colored gems you find the same way you find materials.  You can only equip 3 abilities at a time, and those are the ones that appear on the bottom screen during missions, which you can press to activate. 

 

In the “others” section, you can check your inventory, as well as any tutorials you’ve played through.  There’s also a mini-bestiary as well as an encyclopedia for perusal.  You can also change the character you control whenever you want by going to this section. 

 

image The last part of this section is the Sealed Stone Tablets.  These are essentially puzzles, which are solved by dragging your stylus over the lines carved into the tablet in the correct order.  The hints are supposedly in the game, but I haven’t found any yet.  No idea what they do either, so it’s sort of the black box in the game for me at the moment, haha.

 

Even though I think Blood of Bahamut generally has a great concept, at parts it is a bit awkward and unlikely.  I guess it shows the tenacity and adaptability of humans to live in even the harshest conditions? But, I don’t see why Ibuki insists on fighting in human form when he has a spanking huge White Dragon form he can use. This is actually still about 1/100 the size of the Gigant, but it IS about 30x Ibuki’s human size!


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  • QBasic

    I’m sorry….but for me, this game sucked even harder than Sigma Harmonics or Dirge of Cerberus.

    Interesting premise, but uninspired execution. Seriously clumsy and more-repetitive-than-KH Days-battle system makes this one a massive fail.

  • doubleO7

    LOL the first 2 screenshots make it look kinda like a DS Shadow of the Colossus

  • Eddie

    Wait what, when did this come out

  • jj984jj

    This preview made it sound like it more potential than I ever thought it did, too bad it has so few bosses and becomes completely repetitive… they should have delayed it so they could have made a full game out of it.

  • Advent_Andaryu

    I don’t know why everyone dislikes it, I had a great time playing through Blood of Bahamut. The battle system is repetitive, but the epic boss battles alone was enough to make it worth playing.

    I believe they could improve the system, and maybe even take it another direction… Like the Bahamut Lagoon direction!

    • QBasic

      “The battle system is repetitive, but the epic boss battles alone was enough to make it worth playing.”

      Notice the contradiction? This is called the fanboy’s dilemma; when they create a contradicting sentence when they fail to realize they have no clue what they’re talking about.

      The “epic boss battles” is all the game is about; the only way to carry out these “epic boss battles” is via the repetitive battle system, which renders the “epic” out of “epic boss battles” and turns it into “repetitive boss battles.”

      • Ereek

        Honestly, I’m not sure how a comment saying he enjoyed one portion of the game makes him a “fanboy.”

        • MadMirko

          He didn’t agree with the shouty internet man. Hope that clears it up. ;)

        • QBasic

          =_= I didn’t say he was a fanboy… I just stated that phenomenon as “fanboy’s dilemma.”

          It’s most common with rabid fanboys, but every once and again a normal dude would go and contradict himself in the same vein.

          I’m an idiot, stand on me: I’ve done it, too…

      • Joanna

        From what everyone has been saying, there are not a lot of boss battles. So s/he doesn’t contradiction her/himself when they say regular battles are repetitive but the boss battles are epic. It could only be a contradiction if boss battles were repetitive, but when there are less then a handful of them, I don’t see what that can be so. If you mean to say they are repetitive because they use the same battle system as regular battles I have to disagree. From the coverage of this game, it is apparent boss battles play out differently because they involve a bit more strategy, namely you have to break off parts and figure out weak points, while regular battles are more of a button mashing variety. Of course I haven’t played the game myself….but I felt that Advent wasn’t saying total gibberish.

        • QBasic

          Too bad you don’t use buttons in this game… So can’t very well be a button masher…

          • Joanna

            button masher is a general term for a repetitive motion without much thought involved that is required from some games (for me it seems). I assumed everyone would understand my statement as such. Regular enemies require the same types of stylus responses, while bosses have a bit more variety. Again I haven’t played the game, I’m only trying to show why Advent isn’t completely spouting BS. (Why? because I often feel the same why about some games. That regular battles are a bit mundane, but boss battles are engaging.)

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