By Spencer . October 28, 2009 . 7:12pm
When I asked Tomm Hulett, Producer of Silent Hill: Shattered Memories, what his goals were when designing Silent Hill: Shattered Memories he had loftier aspirations that went beyond re-imagining Silent Hill.
“We wanted to re-imagine not just Silent Hill, but the survival horror genre,” said Hulett.
Silent Hill: Shattered Memories is based on Silent Hill and adds psych profiling system that learns how to creep players out. Konami also did away with combat, an element other survival horror games like Resident Evil have emphasized. Harry won’t be able to fight nurses or heaven forbid Pyramid Head. He has to run away or hide — survive encounters instead of shooting nightmarish foes with a machine gun.
“We threw out all the rules and started fresh, asking ‘if we’d never played a survival horror game, and someone asked us to make one – what would THAT game be like?’ We wanted to have innovative mechanics, controls, and interesting gameplay. On the Silent Hill-specific front, we wanted to provide an entirely different experience from the first game. We also wanted to have an extra layer of "mind trip" for returning fans.”
Come back for an early Halloween treat on Friday when our full Silent Hill: Shattered Memories interview goes live.