Shattered Memories Is A Re-Imagining Of Silent Hill And The Survival Horror Genre

By Spencer . October 28, 2009 . 7:12pm

imageWhen I asked Tomm Hulett, Producer of Silent Hill: Shattered Memories, what his goals were when designing Silent Hill: Shattered Memories he had loftier aspirations that went beyond re-imagining Silent Hill.

 

“We wanted to re-imagine not just Silent Hill, but the survival horror genre,” said Hulett.

 

Silent Hill: Shattered Memories is based on Silent Hill and adds psych profiling system that learns how to creep players out. Konami also did away with combat, an element other survival horror games like Resident Evil have emphasized. Harry won’t be able to fight nurses or heaven forbid Pyramid Head. He has to run away or hide — survive encounters instead of shooting nightmarish foes with a machine gun.

 

“We threw out all the rules and started fresh, asking ‘if we’d never played a survival horror game, and someone asked us to make one – what would THAT game be like?’ We wanted to have innovative mechanics, controls, and interesting gameplay.  On the Silent Hill-specific front, we wanted to provide an entirely different experience from the first game.  We also wanted to have an extra layer of "mind trip" for returning fans.”

 

Come back for an early Halloween treat on Friday when our full Silent Hill: Shattered Memories interview goes live.


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  • Hraesvelgr

    Huh. Sounds kind of similar to games like Clock Tower. Interesting choice, since most games these days are starting to focus on combat more to sell better. I like it.

    • cowcow

      I wonder if those developers have ever played the Siren series or Fatal Frame series

      • http://twitter.com/matty_125 matty

        Part of the original Silent Hill team went on to make the Siren games, which are really one of games that truly live up to the name Survival-Horror. I hated them at first, but I really appreciate what they were doing and I enjoy them a lot now.

        As for the team behind Shattered Memories, I would actually like to know, too, especially Clock Tower (r.i.p Human).
        Hearing that they did away with away with the action-combat sounds really interesting, bur I hope that doesn’t mean doing marathons across the town for every little Mumbler (oh, I hope they’re in this game!).

  • JeremyR

    I think they would have been better off with just a remake, not a re-imagining. At least they aren’t making Starbuck a chick.

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