• Kris

    That sounds pretty great! I’m all for horror games that dis-empower the player, and it seems like this is done by a team with a ton of love for Silent Hill. I’ll hae to give this a go.

  • http://twitter.com/ravenschwann Tim Nguyen

    Show it shows us what we want to see? Or what it throws at us based on our actions?
    Its still pretty vague sounding to me, but I would like to try this. The only game I’ve played from the series is Homecoming, the game was really bad IMHO. And not having to fight stuff in this upcoming one sounds like alot of fun.

  • http://www.nisamerica.com NickyD

    Sounds like these guys are really trying to understand what made Silent Hill work. They’ve got a grasp on the mythos and a grasp on what survival horror used to mean.

    This is what happens when you get a good group of people who respect someone else’s work and want to get it back to what it once was. I salute them and will definitely support their work.

    I’ve been quite irritated ever since Pyramid Head mysteriously became a franchise mascot, along with the nurses. Silent Hill itself is the mascot. These devs seem to understand that.

  • http://twitter.com/matty_125 matty

    They seem to really have their head in the right place for this project to work. That gives me a little more faith in the series and excited for the game.
    He said what I felt about Homecoming and Origins; they felt like cover songs. They had Silent Hill in the title, but it really didn’t feel like it to me. Maybe that’s just me, though.

    That arcade game would make a great Wiiware title.

  • MadMirko

    This has got to be a fine example of not “westernizing” a game to increase its commercial prospects. They COULD have turned it into an online co-op shooter, you know?

    The way they are trying to handle this game is enough reason for me to get it.

    • http://www.siliconera.com/ Ishaan

      Agreed. I really love the way they approached this game’s development. Every interview they’ve done, they’ve emphasized how much they wanted to rethink what “survival horror” really means…it looks like their efforts are going to pay off. Both this and Fatal Frame 4 (which is receiving a fan translation!) are going to be very interesting.

      • malek86

        Don’t bother with FF4, it’s not nearly as good as the previous ones. And I’m a huge fan of the series. I actually paid close to 100$ for the game, customs and express shipping, in order to have it as soon as it was released… huge disappointment.

        • http://www.siliconera.com/ Ishaan

          I’ve heard about the weird controls but I was hoping I’d be able to deal with them. Where did you feel the game was lacking aside from those?

          • malek86

            The controls are actually not bad. The problems are that the game is too easy, because of the auto-lock feature that ensures you’ll never miss a shot, and because of the in-game shop where you can buy healing items (the camera is not upgraded with points, so you are free to spend them all in items). And the 07-films have been made uberpowerful. Mind you, many ghosts can be pushed back even with a non-charged shot this time.

            Then, there are almost no random ghosts wandering around (which makes exploration a lot more tedious than before). The graphics have also taken a hit: while the PS2 games were an exercise in smoothness, this one feels like it’s struggling to run at 30fps. And god help you when you open a door and the game starts stuttering badly, sometimes for as long as a minute. Also, the gameplay in the guy’s levels is downright mediocre.But the worst part is the scariness factor. They rely on cheap “jump scares” a lot more this time around, while the atmosphere takes a hit. It’s not nearly as scary as the previous ones.I’ll admit it has its moments (one of the ghosts is veeeery creepy, and there are still one or two difficult battles). But it feels like it was rushed out. And like they watered it down, maybe for the Wii audience. Too bad.

          • http://www.siliconera.com/ Ishaan

            Argh, the cheap thrills thing is too bad. All the trailers made it look really atmospheric so that’s where I was hoping the emphasis would be. I’m surprised there are framerate issues, too…it doesn’t seem like it’s doing anything special.

            I guess I’ll wait for the price to go down or get a second-hand copy eventually, just for the sake of having it. Thanks for the awesome impressions. :)

          • malek86

            “I’m surprised there are framerate issues, too…it doesn’t seem like it’s doing anything special.”

            The guys who are making the patch, said that they’ve looked at the code, and that there’s some pretty unoptimized stuff in there. I guess they just didn’t care about it, or maybe were getting too close to the deadline.

            Oh yeah, one thign I forgot. The cutscenes feel compressed. Like, very compressed. They probably got slightly over the DVD size, and didn’t want to use a Dual Layer.

  • thaKingRocka

    This is exactly the sort of thinking that would most benefit this series (and any other for that matter). However, the proof is in the pudding. I’m keeping my fingers crossed.

  • http://denpanosekai.blogspot.com denpanosekai

    Awesome. As much as I prefer Japanese games, Western devs make for the best interviews. Good job Spencer.

  • http://www.younganimal.com/berserk Mr_Qoo

    This gives me high hopes for the game. Obviously, only time will tell, but this sounds very promising. I’m tired of series always having the same old thing time and time again. It gets old after a 5th iteration, no matter how good. It will leave you yearning for something more-something different. I like where this is going, but I’m not sure it was the best idea to change a previous title unless they plan on altering the 3rd game to match it.

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