Sonic’s Character Designer Working On A New Mascot Platformer

By Spencer . December 7, 2009 . 3:55pm

image Sonic the Hedgehog is usually associated Yuji Naka who led the programming effort, but he didn’t make Sonic alone. Naoto Ohshima designed Sonic and Dr. Robotnik before leaving Sega to start Artoon. You know, the studio behind Blue Dragon and uh… Vampire Rain. These days Ohshima is managing Cavia, which developed Resident Evil: The Darkside Chronicles and is working on Nier.


Cavia also has something like a mascot platformer in the pipeline. “Ah, well, I’m making a game like that right now. (laughs) I can’t quite talk about that yet, though,” Ohshima said in a Gamasutra interview when asked if it’s possible to make a mascot platformer game today.


Mascot platformers used to be a dime a dozen. These days, new entries aside from staples like Mario and Sonic are quite rare. I wonder what kind of anthropomorphic animal Ohshima is working on…


Be sure to read the full interview which covers Nights and why Artoon made Vampire Rain.

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  • Kris

    Wasn’t Naka working on something similar as well, or is that just wishful thinking on my part?

  • Randgriz

    I have to say guys im pretty exccited for this.
    this is O.M.G status right now.

    Anyone hoping for a cool animal mascot?

    • pedrron

      I just hope it’s 2D. As far as a cool animal mascot, has there been an ostrich mascot?

      • MisterNiwa

        I want either a Walrus or a Panda. >8(

        But when i think about it… nah, no, rather a Leo!? Wait…

        Geez, these kinds of animals are not able to be mascots…
        Small sized animals like Ratchet and Sonic… and Mario…

        How about a Wolf!? A WOLF! A… wolf…

        • Saturnus

          panda power

  • Code

    rar, I’ve yet to play a good game by Artoon. Frankly Yoshi’s Island DS, was so VERY badly done (which only hurt more because of my love for Yoshi’s Island on SNES) I personally vowed I’d never touch another game by them.

  • I’m pretty sure it’s Span Smasher, I suppose you can call that a puzzle-platformer?

    And he never implied that it’s being done at Cavia. Span Smasher’s being done at Artoon.

    • Code

      Why would he say he couldn’t talk about it, if it’s a game that’s already been revealed? Span Smasher was already revealed at E3, with footage to boot — I figure it’s likely something else, if he’s being secretive about it.

      • Because it’s published (and thus owned?) by Nintendo. It’s common knowledge that developers of Nintendo published games aren’t usually able to talk about them, only Nintendo does if they choose to. You know how secret Nintendo likes to be.

        I’d love to be proven wrong though.

        • Code

          True, although it seems kind of strange/awkward, that there is not even so much as a name drop, doesn’t mean they’d have to talk about it, plus it wouldn’t be anything Nintendo hasn’t revealed themselves. Although given the size of Artoon and the rate they make games, could really be either way I guess, since it’s hard to say if there pipeline even has room for one game at a time, there not much for quantity or quality I guess x__x’

  • TyeTheCzar

    One of the main reasons that the games by Artoon/Cavia aren’t exactly the new Sonic CD or Nights is the same reason that Ion Storm’s Daikatana sucked: Oshima(former companies) and John Romero(latter company) were originally designers, and they were “promoted” to be management; apparently, these guys aren’t really fit for such a thing. I know this because I already read the Gamasutra article, which also shows the exact reason Yuji Naka left Sonic Team.

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