Director Explains Why Is Death By Cube Only For Xbox Live Arcade

By Spencer . January 27, 2010 . 5:55pm

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There are a number of Square Enix developed games on Xbox Live Arcade including Death by Cube. Crystal Defenders, which was originally an iPhone game, is their only multiplatform digital title. So, how come there isn’t say… a WiiWare version of 0 Day Attack on Earth or Yousmin on PlayStation Network?

 

We can’t answer that question for Square Enix’s entire downloadable catalog, but we have an answer in regards to Death by Cube. “We of course explored every possibility including handheld consoles and PC. When the project proposal was made, the market size of PlayStation Network or WiiWare were still unknown, and we were subject to a situation where it was difficult to extend the development size,” Yousuke Shiokawa, Director of Death by Cube, said to Siliconera in an interview.

 

“From these two viewpoints, we decided to release it for Xbox LIVE Arcade only. If the title is received well in the market as a new franchise, then I would say it opens up a lot of opportunities.”

 

For an in-depth look at Death by Cube’s design check out our interview with Shiokawa.


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  • bobhoskins

    Man. Is it Square company policy these days to act the money-grubbing douche?

    SE is quickly catching up to Activision.

    • Hraesvelgr

      Well, being a large corporation that wants to succeed probably has a lot to do with it, but I understand your point.

      And don’t compare them to Activision, dude. Square Enix at least has, uh… oh wait, nevermind. Need to release more good games before I can come to their defense.

  • nyobzoo

    that’s a pretty bad excuse, I mean it’s Square Enix. They have enough money to blow off on 3 console games and like 5 handheld games at the same time but not enough for an Arcade game on all platforms?

    • thebanditking

      Its also a complete BS excuse. SE like Namco and more recently Konami all signed deals with MS to bring their big titles over to 360 and in addition do smaller titles for XBLA and do some publishing duties to make it appear as if these very Japanese companies have throw their full support behind 360. There is plenty of proof of this, MS pays for Tales and Eternal Sonata and in exchange Namco supports them by placing 360 branding before PS branding on all US marketing and publishing Magna Carta 2 (which MS could have brought out on their own since they funded development) and releasing exclusive XBLA games. S-E same story, Pay for FF13 and throw in Star Ocean, and Last Remant and release exclusive XBLA titles like this and timed exclusives like Crystal Defenders. Konami, pay for metal gear and get them to publish the 360 exclusive Ninty Nine Nights 2. Thing is what good has it done them in Japan?

  • crunc

    I don’t get why anyone wants this game on their platform. It looks terrible from the videos I’ve watched on Youtube. Just an ugly looking version of Geometry Wars. Throw blood in and it’s win?

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