The Last Story Blends Real Time And Command Combat

By Spencer . April 20, 2010 . 11:42am

imageIs The Last Story a turn based? Real time? Actually, it’s a blend of both. “We wanted to create ‘a new type of RPG battle’,” the nameless director blogged.


The director took elements from real time RPG battles and turn based systems, merged them, added a pinch of action, and something to make players think before they move. After a lot of trial and error, the battle system for The Last Story was formed.


An interesting tidbit shared by the producer is the development team created the battle system before designing the unknown characters. S/he said they used red and blue placeholder doodles. The theme of battles is still chaos and order.


Last time, we learned how players can distract enemies to protect their spell casters. This time the director briefly mentions a magic circle. There are various circles in the game, ones for recovery and flame were specifically mentioned. While standing in a magic circle, time freezes so players can enter commands and give AI controlled characters instructions. The post seems to imply other party members will be computer controlled while you directly control a single character.

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  • cowcow

    Sounds like a plan

  • Aoshi00

    Sounds awesome. If anything, RPGs on Wii have excellent load times, there’s like close to none on Arc Rise Fantasia, it’s amazingly fast. The Gooch has yet to disappoint me w/ Lost Odyssey or ASH, hope to see another masterpiece.

  • jj984jj

    I’ll approach with caution, hopefully it’s not like FFXII on wait between this mix and with the indicators mentioned earlier illustrated by arrows. I see the words “real time” when it comes to a Sakaguchi game and become defensive, since he hasn’t impressed me in this area.

  • Jaxx-Leviathan

    Well, I’m glad to hear it ain’t completely real-time, some strategic slowdown is welcome. I like the artwork in this post by the way.

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