The Last Story Entering Extended Production

By Ishaan . June 1, 2010 . 8:54am


While Nintendo never really provided the public with a release date for The Last Story, a column on the design studio Mistwalker’s blog, by director Hironobu Sakaguchi, reveals that the game’s production schedule is extending out longer than expected. In one column, Sakaguchi writes:


The development of the last story is at its climax. It’s taking longer than I thought. After seeking the new style, I could see many directions of how to strengthen the balance adjustment and system in detail; moreover I would like to try them at some degree. However, just a little bit longer. I can see the light at the end of the tunnel. I step on the gas quietly and calmly.


Judging by Mistwalker’s Twitter feed, things have been rather busy of late. It would appear that the development team — Artoon perhaps? — has been spending quite a few late nights at the office to work on the game, as there have been numerous in-studio dinners this month. This is further evidenced in another quote from Sakaguchi, who goes on:


I can see that the team members are losing their physical power, so today, Saturday is a day off. I am thankful of having a 2 day weekend. But somehow, I still find myself starting up the build of LS in the morning. It’s just like the sense of I can’t take my eyes off of the sleeping face of a newborn child. Surely, she will open her eyes really soon. I am feeling the button of the controller in my fingertip instead of feeling the breath of the sleeping baby on my palm. (^_^;


And finally, in a Japanese column that has yet to be translated as of this post, Sakaguchi confirms that The Last Story is entering extended production. Keep your fingers crossed for E3 two weeks from now, and hope that the game is present at Nintendo’s press conference in some form.

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  • Stay tuned for more creepy statements from Hironobu Sakaguchi!

    Good, though. As far as I’m concerned, enough games get rushed out the door these days.

    • Seriously. Not that speedy release schedules are bad, but this “release now, patch later” attitude that’s infested the console space so much this gen is really getting old.

      • I blame America.

      • Aoshi00

        Yes, definitely do NOT RUSH it out when it’s 80% finished. The problem w/ being on the Wii is it can’t be patched easily later, they would need to do a “recall” like Tales of Graces :) I’m still waiting for the NMH Paradise patch *grumble..*So it might be artoon huh, that’s fine by me Blue Dragon was a good game.

  • MrRobbyM

    Take your time, Gooch.

  • Eddie

    I am so excited for this game, their hard work is much appreciated.

  • Guest

    I’ve no idea why I’m so excited for this game. I don’t really like anything Sakaguchi has worked on and he even kept random battles in Lost Odyssey!

    But the creepy way he talks about the game excites me haha. Great art and good looking graphics from scans, interesting sounding battle system doesn’t hurt either. =P

    • Aoshi00

      Come on, you don’t like his “sensibility”, that’s our beloved Gooch :) Yep, like every said, take your time and make a good game instead of a mediocre one and filled w/ regret later. Randam encounters in Lost Odyssey was actually fun though, it wasn’t too frequent and was just right.

  • RAVENKam

    If the finished product can communicate the beauty and epic scale, the sense of nostalgic innocence, exhibited from the concept art, this will be something very special.

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