Knights In The Nightmare PSP Wisps Into North America

By Spencer . June 10, 2010 . 10:14am

Knights In The Nightmare PSP Wisps Into North AmericaAtlus is bringing at least four games to E3 next week. Knights in the Nightmare, the PSP version, is one of them. Sting’s PSP port has a brand new opening movie and analog stick controls. You can see some DS/PSP comparison screenshots here.

 

Etrian Odyssey III, Trine 2, and Rock of Ages from Zeno Clash developer Ace Team are also
going to be at the show.

 

Atlus says these are a “few of the titles we’re planning for the next few months” and these are some of the games that will be at E3. We’re meeting with Atlus during the show, so we’ll let you know if there’s anything else and ask them about Growlanseragain, if you really want us to.




  • Artavasdus

    I can't prove you wrong since I agree with you :P Hope is an irrational emotion, and while I desire a Growlanser Psp announcement at E3 I too think that it's an unlikely scenario.

    That said, I think that Demon's Souls' unexpected success has dulled Atlus USA, both in terms of localizations and extras. Not only 2010 has had fewer and fewer localized titles (almost all from Atlus and Sting), but even their limited editions have been reduced to zero, except for the bonus package of SMT SJ and the future P3P.

    Personally I think XSeed has already beaten them this year, and even Aksys with their incredible limited editions and careful niche planning (going jrpgbeushmup at the same time is epic) is off to a good start.

  • RAVENKam

    I'm glad you reminded me of Rising Star Games. One of the few publishes in Europe who seem to care for more niche titles.

  • http://www.siliconera.com Ishaan

    The only thing SCEA block are direct ports released at retail. They're doing this with Move, too. No Wii ports unless there's something significantly new added.

    I believe at one point, Atlus wanted to bring some of the Megaten games from the Saturn over to PSP and Sony weren't too keen on that.

  • Artavasdus

    I think the only Sony branch that is against direct ports is SCEA. In Japan Atlus released Devil Summoner and Princess Crown for Psp without any kind of addition, and Ubisoft was able to release Tales of Eternia in Europe even if it was exactly the same as the Ps1 USA version (except for the title).

    Then again, Valkyrie Profile Psp was published in the USA without any problem, but that's probably because of the importance of its publisher, Square-Enix. The same could have happened with SCEA's alleged “only-japanese dub? no retail” rule, where Aksys was forced to publish Agarest only on PSN when Sega was able to go retail with Yakuza 3.

  • malek86

    Probably this. Sony doesn't like direct ports, but they are willing to do some exceptions for big publishers.

    Though it's also worth noting that Devil Summoner PSP is almost exactly the same as the Saturn, right down to the 4:3 screen, whereas at least Valkyrie Profile had widescreen.

  • http://www.siliconera.com Ishaan

    Yea, Suikoden 1 & 2 got blocked, too. Sigh. It's a real pity. I would've loved to have some portable Saturn games. Virtual On: Operation Moongate and the Megaten games included.

  • SeventhEvening

    That was a rumor, but in reality Atlus lost the source code to that game (Devil Summoner) and was unable to port it. Same with Princess Crown. That rumor got started from people wanting to blame SCEA rather than Atlus.

    That's why I mentioned Lunar and Persona. Persona was simply retranslated and a new difficulty was added as well as a cutscene or two. There really aren't any significant changes. Mana Khemia was ported and it only had a couple measly items added. Disgaea 2 also had only the addition of a character or two. I've heard of the practice of SCEA blocking direct ports, but I can only name two instances that that has actually happened: Breath of Fire III and Tales of Eternia. And both of those are PS1 titles that were available in the US and have absolutely no changes. Growlanser is an “enhanced remake” which suggests some kind of change, and it was never available in the US, which makes it seriously doubtful that SCEA would block it.

  • http://www.youtube.com/B4ULoveShine B4ULoveShine

    It's safe to say that the publishers themselves talked to #Sony Japan, solely for the sake of telling #SCEA to do away with is “Japanese voice tracks ONLY? NO US RELEASE FOR YOU!” rule.

  • http://www.siliconera.com Ishaan

    Simply retranslated? Persona for PSP had a whole new soundtrack composed for it, among other changes. Lunar is a full-on remake.

    But you are right about Disgaea and Mana Khemia. Perhaps SCEA changed policy? I've actually heard from multiple sources that this no-port policy was in effect at some point.

  • SeventhEvening

    I forgot about the new soundtrack. I just remembered buying it and being shocked at how little they did to it. I haven't played Lunar, so I don't really know about it.

    I think it is an SCEA policy, but I don't think it is anywhere near as strict as people make it out to be.

  • SeventhEvening

    According to people at Atlus, the reason Princess Crown and Devil Summoner didn't come over was due to them loosing the source code to those projects. SCEA gets blamed for that frequently, but someone at Atlus messed that one up.

    Agarest might have encountered additional resistance because of how “risque” Aksys tried to play it off as. Additionally, NISA released Mana-Khemia and Disgaea 2, which both had insignificant changes, and they came from a tiny publisher. Additionally, there are now several Armored Core ports on the PSP, also with few changes.

    I think we should pissed with SCEA IF they block the game, rather than naysay from the start. The port rule doesn't seem to be THAT hard and fast.

  • SeventhEvening

    Oh bollocks….They lost that source code too? Atlus…Atlus…Atlus….you really need to hire someone else to take care of your files.

  • Artavasdus

    The source code hypothesis is almost surely false: it would be believable if Growlanser Psp was a straight emulated port of the Ps1 version (like Devil Summoner or Princess Crown's Psp ports with their respective Saturn versions), but since it's a porting with many tweaks and new additions I don't think that's the case at all. They simply don't want to localize it, for whatever reasons.

  • Artavasdus

    @SeventhEvening's post below :P : The loss of the original source code was the reason why Atlus couldn't tweak or make additions to DS and PC's Psp ports (since they were emulated), but that hasn't anything to do with SCEA's policies regarding direct ports and their comparison with SCEJ and SCEE's.

    If SCEA's policies had been enacted even in Japan those two portings couldn't have been released, for example.

    MK and D2's ports had small additions compared to their original Ps2 releases, and even if those new elements are quite small they probably manage to satisfy SCEA's rule. We must also consider that no one in SCEA is looking at every Psp port measuring exactly the quantity of new materials: they probably simply require that some additions are there, regardless of what they are.

  • malek86

    I don't think Devil Summoner is an emulated game. Some things have been tweaked (mostly, the difficulty has been lowered).

  • http://thrust-the-sky.deviantart.com/ WildArms

    Disgaea 2 got a full new chapter of Axel D:

  • http://www.siliconera.com Jenni

    I'm hoping Atlus has another Kenka Bancho PSP game in the works. Or maybe a Persona 2 Portable announcement.

    I'm disappointed to see Atlus pick up Knights in the Nightmare and not Growlanser as well.

  • http://www.siliconera.com Jenni

    *sigh* I would have LOVED an English language Princess Crown.

    When I ordered it from Play-Asia about a year ago, it took them about a month to find and ship me a copy. (Probably because it's so hard to find.)

  • http://www.siliconera.com Jenni

    I just had to say I love how you phrased the last sentence there. XD

  • P4ine

    I really like the Dept. Heaven games, so I'm looking forward to Knights in the Nightmare as I don't have a NDS.

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