Hands On Nintendo 3DS

By Spencer . June 15, 2010 . 11:00am

At the Nintendo press conference I got to spend a little time with the Nintendo 3DS. By little I mean a minute. No games were playable. Instead we saw moving screenshots, like 3d animated GIFs, you can toggle with the depth slider.


There were five quick demos: Pikmin, New Super Mario Bros., Metroid, Super Mario Galaxy 2, and Zelda. The Zelda screen was the most impressive. Particles that popped out of the screen were flying in the background and sparks flew off Link’s sword. In the New Super Mario Bros. demo the characters were in front of the background. When you turn the slider down the image becomes a regular 3D screenshot. In the Super Mario Galaxy 2 demo, I turned the depth to half which, as exepected, lowered 3D effect. The distance Yoshi leaped out of the screen was barely notciable at 3/4 down. I also tried tilting the 3DS and the image remained in 3D. It took a second to adjust, but it wasn’t laggy like Looksey’s Line Up. The slide pad was used to rotate the image.


The depth effect felt like a hologram and while I didn’t play anything the hardware makes a good first impression.

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  • malek86

    Looking at the images, I’m a bit worried. They’ve put the analog stick in place of the d-pad, and moved the d-pad a step lower. It doesn’t look like it would be very ergonomic to use anymore.

    • ECM

      The DS has ever been ergonomic?! Jesus, you must have tiny hands or tentacles XD

      • malek86

        Ok, “even less ergonomic than before” :O

        • ECM

          Haha, I can work w/ that :)

        • Can’t be any worse than the PSP Go

  • Jose Arturo

    but this is a prototipe just like ds was at e3 2004, the havent’ aid anything about lauchdate or something, so this was just a introduction!!! im really excited about.

  • malek86

    So uh, when are we going to get any information about region locking? The DSi made me a bit worried in this sense.

  • Chow

    “I also tried tilting the 3DS and the image remained in 3D. It took a second to adjust, but it wasn’t laggy like Looksey’s Line Up.”

    Eh, it adjusts to where you are relative to the screen?

    Also, by what you could see, how did they handle the glassless tech? Was it done through taking advantage of the two eyes’ different POVs since you’d need to be relatively close?

  • puchinri

    Are you guys getting another chance to talk to Nintendo later?
    Can you ask if we’ll be getting Chibi-Robo and Captain Rainbow?
    And if they have any plans for Ice Climbers or MOTHER?

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