The Legend Of Zelda: Skyward Sword Story Tidbits

By Spencer . June 16, 2010 . 12:11am

image Link, the Link from The Legend of Zelda: Skyward Sword, lives in a sky city called Skyloft. While this may sound whimsical to us, this is everyday life to Link. Born in Skyloft, Link has never seen what’s below until an incident beckons him to the ground. The world beneath the clouds is a dangerous place, populated with typical Zelda monsters like Octoroks and sword bearing skeletons. Link will split his time between his home in the clouds and ground.


Remember the concept art Nintendo released at E3 last year? That girl is the Master Sword. Give yourself a pat on the back if you guessed that! She changes into the Master Sword at some point in the game. Miyamoto quickly made a joke and asked Eiji Aonuma, Director, if players would need to collect three Master Swords to make the transformation.


The Legend of Zelda: Skyward Sword features a grown up link, but a different visual style compared to Twilight Princess. This look was chosen based on the gameplay. “You have to pay attention to the enemies, how they defend, what their weakness are, if they are blocking with their sword. In the case of the scorpion, the pincers open at different angles. You have to be able to identify what to those angles are, what those weakness are. This is best illustrated to the player by using over exaggerated enemies,” Aonuma mused.


“If we used the graphics from Twilight Princess we would have been already been done,” Miyamoto joked. Miyamoto approved the new art style for The Legend of Zelda: Skyward Sword in a single step.


Another major change is an outline of a remote on the right hand side of the screen. Nintendo enabled that feature for the E3 demo, but players will be able to toggle the heads up display on or off in the final game.


The Skyward Sword team are still developing the game. Look for it on Wii next year.

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  • puchinri

    Well that’s interesting. I can’t wait to see what Skyloft looks like and get more details on the story~.

    And mildly off topic, but did you any of you guys get to play with the new Animal Crossing? I actually like the new change in look, but how does it all come together?

  • karasuKumo

    I liked the graphics for twilight princess, it’s the best Wii game in my opinion so I’m annoyed they changed it. The master sword and the battle system seem cool though :D

    • andref

      well at least the changes to the art style makes sense

    • thebanditking

      I heavily disagree, I found TP to have the most bland graphics of any Zelda title. For me Nintendo’s titles are supposed to be brightly colored. I really like the design for this title. (though my favorite Zelda is Wind Waker so of course I like this)

      • Haven’t you heard the memo? Real is brown. :P

  • Kaoro

    Spencer, were you able to play the game at E3 (assuming you’re even there)? Did you see any lefty modes?I can play most games with the Wiimote in my right hand, but if it requires precise movement like Trauma Team, I have to switch.

    The 3DS has me worried too – I heard some games use the analog slider & stylus together…

    • Yeah I’m at the show.. that’s where our impressions and interviews are coming from.

      But, Ocarina wasn’t “playable” it was just another demo movie.

      • Kaoro

        I was talking about Skyward Sword, sorry I wasn’t clear.

    • The Funny thing is Link is actually left handed. So I would almost rather play it that way just to keep the purity of the Zelda games in tact. But since in all the others he is left handed I would assume there would be a toggle to play either right or left handed.

  • thebanditking

    Sadly this looks too motion heavy for me. I glad those balance board rumors were fake but after watching a live demo I just don’t think I will be picking this one up. For me big games like Zelda are better with traditional controllers and my game room is not so huge that I feel comfortable swinging my arms. Mario Galaxy is about as motion friendly as I get, also having to flick the nun chuck along with all the motion of the Wii mote and I just feel it would be more then I bargained for.

  • Hmm, this makes Skyloft sound bigger than I thought, if he goes back and forth between it and the ground a lot. It sounds a lot like Spirit Tracks, which had a big central dungeon/area and unlock-able temple zones.

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