Sin & Punishment: Star Successor Playtest: You Vs. Yourself

By Spencer . June 28, 2010 . 5:17pm


I restarted Sin & Punishment: Star Successor and blasted through the US version this time around. A Sin & Punishment: Star Successor run takes between five to six hours and Treasure packed every second, every screen with dozens and dozens of things to shoot.


Isa, the son of Airan and Saki from the original Sin & Punishment, and Kachi, a girl with a hoverboard who isn’t quite a girl, are on the lam from Nebulox. This group of five countries originally hired Isa to capture Kachi. Now Nebulox is throwing everything they got to kill both of them while Isa and Kachi speeding through future Japan. Treasure’s list of bullet-dodging fights include giant eels, chimeras on a ruined highway, the “phoenix keeper” (a more family friendly name change from the Japanese version), and a battleship that floats in lava.


All of the action is on-rails, but the level design is so varied and intense Sin & Punishment: Star Successor doesn’t feel repetitive. Treasure used camera angles creatively to turn parts of the game into side-scrolling and vertically scrolling shooters with optional motion controlled targeting. A few boss battles feel like brawlers since Isa and a commander from Nebulox are locked in an arena. Think Senko no Ronde done Treasure style. In another level, the remote acts as a cursor and a flashlight. These little touches mixed with new patterns keep players on their toes and make each stage in Sin & Punishment: Star Successor feel fresh.




Sin & Punishment: Star Successor gives you all of the weapons and moves you’ll use from beginning to end in stage zero, the tutorial level. Instead of leveling up your character, you, in a way, level up as you keep playing. I had to use continues and checkpoints to make it to the end the first time. I also liberally used the Z button dodge roll, which grants temporary invincibility as you fly through projectiles. Each run I got a little better. Instead of rolling, I would gently glide to a safe spot. I memorized bullet patterns, got hit less, used fewer continues, and found more medals. Sending missiles back at enemies by hitting them with your sword is one way to get those score racking items.


Treasure designed a brilliant score system that pressures players to get better. Each time you shoot a keeper or a background object your score multiplier goes up. Get hit and the multiplier goes down, even below 1x if Isa gets shot too many times. While you can scrape and survive a boss battle with a tiny bit of life left, you’ll only get a paltry amount of points because of the damaged score multiplier (or should I say divider?).




Nintendo did a fantastic job localizing Sin & Punishment: Star Successor for the West. Sure, this isn’t a story based game, but fans will appreciate the language options. You can play Sin & Punishment: Star Successor with English or Japanese voice acting. Subtitles are in four languages too: English, French, Spanish, and Japanese. So, you could play the North American version entirely in Japanese, if you want to.

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  • Uh, I want this game so bad. It looks gorgeous.

    • Kris

      Ohai I know you!

  • Cock Keeper > Phoenix Keeper

    • 5parrowhawk

      Didn’t Age of Conan have an NPC called the Cock Handler?

      Anyways, I’m not a rail-shooter fan, but this looks really interesting – def. worth a shot.

  • Advent_Andaryu

    Options for English AND Japanese voices?! Wow! I can’t wait to pick up my copy! Very nice article Spencer.

    • Yep, English and Japanese subtitles too.

      • Aoshi00

        Oh wow.. I shouldn’t have picked up the Jpn copy 2 months ago if I knew the US ver has both Jpn/Eng audio and subtitle.. I just picked up the US copy yesterday though, Best Buy has a buy 1 get 50% off deal for all Wii games.. I haven’t played that much yet, but I don’t remember an on rail shooter being this exciting since Panzer Dragoon Orta..I’m actually not that great at chaining combo in this kind of game, but at least I would play this thru twice once in Eng and once in Jpn. The Eng. dub sounds great.

  • EvilAkito

    I can’t wait until my copy arrives in the mail, which will probably be just in time for 4th of July weekend!

  • Guest

    Don’t forget, there’s a reverse box cover art if you don’t like original boxart / prefer the reverse box cover art. Well, at least there should be, it was in the European version.

    I’m so glad for the Japanese audio, even if the mouths don’t match in Japanese…and it’s not like the english was bad either. I have to play it again in English, for the ultra cheesiness.

    • True, but that’s a Europe only feature, unfortunately.

      The copy I have only has the US/EU cover art.

      • Guest

        Eh, why wouldn’t they include that? =(

        That’s much too bad, but I guess it’s still good, it’s not like the original US boxart is terrible…I just love the reverse cover more/original JP boxart more. <3

        • Not sure, but I had to point this out because I don’t want anyone to purchase the US version expecting something that isn’t available in North America.

  • “Instead of leveling up your character, you, in a way, level up as you keep playing.” — Key phrase needed to enjoy shooting games of all flavors. (Good ones, anyway.)

    “Subtitles are in four languages too: English, French, Spanish, and Japanese.” — GG, Nintendo. Keep this up!

  • nonoko

    I’m SO happy they did a good job. Sin and Punishment is one of my favorite games. I can’t WAIT till this comes in.

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