Hands On Enslaved: Odyssey To The West’s Post Apocalyptic Escort

By Spencer . June 30, 2010 . 4:44pm

1Enslaved: Odyssey to the West follows Monkey, a brute with bo, and Trip, a sly hacker, traversing a ruined world 150 years in the future. Instead of brown skies and gray stones, Enslaved’s world is lush with flora covered ruins.

 

In one area, the ground was littered with mines. I had to get Trip and Monkey past the minefield, but the game only let’s you control Monkey. A representative said there were a couple of ways I could solve this puzzle. Before he could finish, I made monkey grab Trip on his back and tiptoe past the mines. When Trip reached a ledge she couldn’t jump on, Monkey gave her a boost.

 

While Monkey is the brawn and does most of the fighting (earlier, I bashed robots with a giant stick), Trip is a notch more intelligent than other “protect me” partners. You can tell her to scan an area for enemies, make her decoy enemies, and tell her to hide. Sending Trip out though is risky because the two characters are linked via a slave crown. If Trip dies, Monkey dies too.

 

Trip’s intel can come in handy during fights too. By scanning your surroundings, Trip can find alternate paths for Monkey. Apparently, there was another route for the mines if I didn’t want to take the challenge head on. Fights are the same way. You can sneak up on enemies instead of smashing them and utilize background objects like far away turrets. While I went the brute route, another player could have been crafty, like Trip.


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