More 2D Screenshots Of Super Street Fighter IV 3D Edition

By Spencer . July 29, 2010 . 9:50am

Capcom is bringing Super Street Fighter IV to the Nintendo 3DS, but have not announced what they plan to do with the 3DS’ glasses-free screen. Will characters pop out of the background and hadokens fly towards players? Who knows!


What we know is Super Street Fighter IV 3D Edition stacks up to the HD home console version pretty well. Check out these rough comparison screenshots of Crimson Viper and Ryu.


Super Street Fighter IV 3D Edition



Super Street Fighter IV (PS3 / X360)



Super Street Fighter IV 3D Edition



Super Street Fighter IV (PS3 / X360)



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  • Natat

    It looks pretty good, better than I expected at least. I’ll probably be getting this game when I get the chance of getting a 3DS (doubt it’ll be at release day), depending on the extras it may have and the online play.

  • Is it just me or are Ryu’s clothes actually more detailed in the 3DS version? It looks like they’re painting in the finer details by hand to help make up for any hardware shortcomings. Or maybe it’s just the lighting…

    • You’re probably right about making up for the hardware short comings, but I think they also made it more detailed for the 3D effect. Out of all the things they could make 3D w/o the risk of fast headaches, I think the Ultra combos cut-ins are probably it.

    • malek86

      I think it’s a matter of style. The HD version looks more cartoony, so it makes sense that the clothes would be more uniform in color.

    • cowcow

      It’s you. There’s a soft filter on the PS3 version but it’s still more detail and polygons

    • lostinblue

      might be so, seems like they applied some bump map of sorts to his clothing that’s absent elsewhere. Polycount can’t be the same so they seem to be fine tunning it to look the best it can.

      Addind detail on stuff like that seems like a good way to do it; Nintendo is also adding bump maps to planets in starfox, as seen in screenshots, rather than improving polycounts a lot… seems to be something the console can do without much hit, so why not.

  • Seems fine, one of the best AND credible looking 3DS games. But that’s not improtant at all, is it?

    The 3DS needs a good d-pad and Capcom needs to tweak the input buffer for pad gameplay.

  • Jaxx-Leviathan

    You know, these pictures look pretty good and yet, I don’t think they do the final product justice. Seeing it up-front in motion and pretty much certainly in 3D… the word is “wet”.

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