This Week In Sales: Fate/Extra Masters The #2 Spot

By Ishaan . July 30, 2010 . 6:05pm

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Fate/Extra wasn’t a huge breakout hit, but it didn’t do terribly either. The Imageepoch-developed RPG based on Type-Moon’s popular franchise debuted at the #2 spot in last week’s sales rankings.

 

While Extra couldn’t crash Nintendo’s Wii Party — going strong at #1 in its third week at retail — the 72,000 units it moved is very respectable, especially for Marvelous Entertainment. For comparison, just two weeks prior, MMV published Harvest Moon: Twins’ Village — one of their better known franchises — which debuted at 63,610 units.

 

The only other new release to debut in the top-ten for the week of July 19th – 25th was Katekyoo Hitman Reborn! DS Flame Rumble XX. Rankings were as follows:

 

Lw Tw Title Tw. Sales Sys. Publisher
04. 01. Wii Party 98,564 Wii Nintendo
New 02. Fate/Extra 72,170 PSP Marvelous
07. 03. Inazuma Eleven 3: Challenge the World! Spark / Bomber 44,451 DS Level 5
01. 04. Fire Emblem: New Mystery of the Emblem – Hero of Light and Shadow 39,459 DS Nintendo
02. 05. Dragon Quest Monsters: Battle Road Victory 35,795 Wii Square Enix
06. 06. PowerPros Baseball 2010 29,184 PSP Konami
03. 07. PowerPros Baseball 2010 28,258 PS3 Konami
11. 08. Super Mario Galaxy 2 21,313 Wii Nintendo
05. 09. Last Ranker 20,741 PSP Capcom
New 10. Katekyoo Hitman Reborn! DS Flame Rumble XX – Kessen! Shin 6 Chouka 19,540 DS Takara Tomy

 

Amidst last week’s notable underperformers were poor Lost in Shadow on Wii (#39) and Densha de Go! Tokubetsu-hen: Fukkatsu Shouwa no Yamatesen on DS (#30). Blur, published by Square Enix in Japan, debuted at the very bottom, at #50.

 

Not much luckier was Class of Heroes 2G (PS3), which debuted at #23 despite receiving a price-drop even before release. Then again, 2G is a port of a PSP game.

 

Data sourced from Media-Create rankings.



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  • http://twitter.com/charliesabers Carlos Escalante

    Anyone played this or Last Ranker? I dig the artstyle of both of them, but Last Ranker’s plot seems kinda trite, and the battle system for this one seems extremely boring.

    Such a shame that Lost in Shadow didn’t fare well. I swear good taste has all but disappeared the last few years.

    • cowcow

      Agreed. Lost in Shadow is amazing. That, The Last Guardian, and El Shaddai look like works of art to me.

      I played both Last Ranker & this game and Last Ranker for the little bit I played was at least playable. This game I cant figure out what to do I havent even reached my first battle yet but I hear its basically rock paper scissors which doesnt sound like a whole lotta fun to me at all

    • Kibbitz

      Beat Fate/Extra. Will not comment on story, personal JP skills limited. Liked the voice-acting and characters. There’s a path branch later which does change a bit of stuff event/story-wise, so there’s at least reason to play twice if you enjoy the game.

      Battle system is a queue of 6 actions each turn, where you pick actions in response to enemy actions. Killing enough of the enemy raises your Enemy Info counter (hidden) which reveals more of their moveset so you can respond accordingly. Your Servant can use Attack, Break, Guard or Skills, and you as the Master can use one item or perform a code cast once per turn at any time you want in the 6-action sequence. Attack beats Break beats Guard beats Attack, with attack skills beating all three.

      Doesn’t sound scintillating, but I feel it’s not too bad. I enjoyed it once I had a bit of enemy info to work with instead of only being able to see one enemy action per turn. Think I did fairly badly on the stats allocation (you get 3 skill points per level which should be stats, honestly, to up your stats), so I had a much harder time than I should have. Going through again one more time with another Servant to see how the game plays with most of the monster data unlocked and an idea of how the stat allocation should work.

      • http://www.siliconera.com Melinda

        That was quick – And here I am trying to juggle three or more games at once. – Project Diva 2nd has my attention at the moment, although I’m trying to produce some video at my end…

        I haven’t figured out the levelling up system very well though. It’s an interesting diversion, although at the moment it feels just a bit odd. Maybe it’s just me.

        • Kibbitz

          It would have been infinitely quicker if I didn’t bother grinding monster attack patterns and not spread out my stat points as evenly as I did =PIt basically feels that there’s very little point investing in Luck and possibly even Agility. Strength and Constitution are more useful, and you might not even have use for Magic if you didn’t take Caster as your servant. Anyway, speeding through the story/dialogue with Triangle, it still took me a good 55 hours. Will now try to figure out more of the story at my leisure.

          Which levelling system are you talking about though? Fate/Extra’s is ridiculously simple, so I assume you’re talking about Diva’s? No interest in Diva personally, so I have no idea about its mechanics in any way.

  • epy

    I’m happy when anything by Marvelous does well. It is a crying shame they seem down on their luck when they do such great work.

    • Joanna

      Ditto. Hopefully Harvest Moon & Fate/Extra will help Marvelous turn around. :)

  • goronyan

    my brother received an answer from a moderator of nisa’s forum, saying it might be localized ( ゚ヮ゚). I wonder if it’s true.

    • FireCouch

      The fighting game was right? I wouldn’t be surprised to see this one get localized too then.

    • http://www.carpefulgur.com SpaceDrake

      What might be localized, Fate/Extra? Hm.

  • http://thrust-the-sky.deviantart.com/ WildArms

    aw, last ranker had a good hit, but at least is still in the 1st 10, after the 2nd week

  • http://www.carpefulgur.com SpaceDrake

    Quite nice to see Fate/Extra doing so well; despite Famitsu’s harsh review a lot of people seem to like it. It selling well in Japan gives a somewhat better shot of coming to America.

    • Kibbitz

      I think it’s just selling more because it’s Fate. I had some fun with it, but I think regular JRPGers would be better off looking for something else, unless they wanted something very simple to mess around with.

  • cowcow

    Wii Party…

    ugh

    • FireCouch

      What, don’t you like crazy parties?

  • wharcraff

    That’s great for Marvelous. Hope the good numbers continue. Then we might see a possible stateside release. Also of note, battle systems for turned based RPGs always seem boring. The enjoyment either comes from the flash/graphics candy or the strategy/depth of the system in question Or both working in tandem.

    • Kibbitz

      Well, I’m always a turn-based guy over real-time, so no comment there. Battle system for Fate is okay, but doesn’t have much depth, I think. Only cleared with one character, haven’t tried the other two.

  • JustaGenericUser

    (Sees the protagonist on the bed.)

    I hope the protagonist is actually awake, and not a sign of the usual sprite-design laziness where they still have the models’ eyes open regardless of whether they’re conscious or not.

    • Kibbitz

      Just woke up after passing out, IIRC.

  • masuto

    Now the question is, what’s the review for Fate/Extra?

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