Summon Night Developer Flight Plan Close Shop

By Spencer . August 4, 2010 . 10:13pm

image It’s a sad day for Flight Plan, the developers of the Summon Night series and Eternal Poison. The Gifu based company shut down.

 

First, their website vanished. Now pictures of the closed office are on the net. Flight Plan’s final title was Summon Night Granthese, a PlayStation 2 action RPG which came out in April.

 

While Flight Plan is no more, the Summon Night series could live on. Banpresto had the rights to the property and those should have transferred over to Namco Bandai.


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  • http://pulse.yahoo.com/_ER2SJ6OJ6IPQ333UT3MYFWXGDU Atom

    It’s not like we even really get alot of Summon Night games here in the US (Which makes me mad because it should have a bigger following)……But I hate it that all these companys are going under….it’s not right…..

    I WANTS ME MY IZUNA 3!!!!!!!!!!!!!!!!!!…. (I am talking about a post that was on here a few days ago, I know this company had nothing to do with Izuna).

  • mikanko

    Their PS2 SRPGs were pretty solid, it’s too bad the only one to ever see an English release was Poison Pink over something like SN 3/4 or Dragon Shadowspell.

  • Nyron

    The only good Summon Night games were Swordcraft Story, and Eternal Poison was literally the worst thing I’ve bought in years
    nothing of value was lost imo

    • Xien12

      You obviously never played the old Summon Night games. If you did, then you just plain suck. The old SN games were like a godsend.

    • elnegro492003

      Really?.FlightPlan was one of my favorite developers and the only Summon Night game I think wasn’t as good as the rest of them was its last one: Summon Night Granthese. Other than that, all the others we’re pretty awesome. One of the best non-Summon Night games for me was Dragon Shadow Spell though. For those of you who havent seen the game in action I suggest you see this video:

      http://www.youtube.com/watch?v=Rsct30nIV28

      This was what flightplan was able to do !!!!! RIP FlightPlan :(

  • http://twitter.com/Alos88 Alos88

    I thought the recession was over, it has claimed far too many of the better small devs already.

  • SanityCrisis

    ….why does the fact that Namco Bandai has the rights fail to instill any hope in me? :<

    Anyway, goodbye Flight Plan. Swordcraft Story was amazing and I'll miss you guys. It's true we didn't get much in English, but there were a few gems that should've been brought over. It's sad to see another small developer go under.

    • http://www.youtube.com/B4ULoveShine Tim_at_where

      Namco Bandai’s worst-kept secret is that IT’S OVER 9000 times busy with Dragonball, to the point it’s NOT gonna promote Tales and Summon Night, outside of Japan.

      That’s the reason why hope seems to be not an option at the moment.

  • ForeverFidelis

    Why is everyone closing down?

    I’m still dumbstruck by the fact that Tales studio is in danger of going under.

    Stay strong, guys!

    • http://www.facebook.com/people/Tommy-Lee/518924335 Tommy Lee

      Maybe it’s because development costs and rent/taxes are getting too high. Just like it is for any small business, a recession is not kind on these small developers.

  • animaster

    Should we learn Japanese and import their games over to support their development cost?

  • malek86

    Another one bites the dust.

    At this point, we’re going to be left with the giant companies and nobody else.

    • http://www.pixiv.net/member.php?id=2704923 Buntar0

      I hate how we slowly witness our favorite studios rotting away.

      Also, a Japan with games only from Square Enix, Capcom and Konami? Count me out!

      • malek86

        I believe it will get to a point where every surviving small developer will be bought out (or make exclusive deals) with the big companies. Something similar is happening in the west too, but the number of big players is larger. And the ratio of closing small developer seems to be much higher in Japan. The weird thing is, most of those weren’t even developing for HD consoles, so they don’t even have the excuse of expensive development.

        And unfortunately, the doujin scene doesn’t seem nearly as well coordinated as the indie scene. It doesn’t bode well for the future.

        Why have japanese developers remained so behind? Inaba was right.

    • http://profiles.yahoo.com/u/F26S3TZEA7GZE3B4PULLB46VPU dop pop

      Hopefully that won’t happen. Maybe small Japanese developers will move into platforms that require less development costs, like iPhone/Android/PC/Mac/browsers. Or maybe they just need to scale down their production costs, and make technologically simpler games, possibly focusing on downloadable games.

      • thebanditking

        yuck at the thought of playing games on iPhone. Apple and their devices need to stay away from my videogames.

  • http://www.c-games.info CIN

    O_O O_O O_O Are you guys serious? Their games were so adorable! I thought they were doing fine in Japan. How’s that even possible that the company responsible for such titles as summon Nights, Black Matrix or DragonShadowSpell goes under? What’s going on with you JAPAN!

  • http://eonhack.blogspot.com theclaw

    Sad, but I can’t say I wouldn’t have expected it. Releasing a PS2 exclusive in 2010 was just asking for bad sales.

  • epy

    Noo….. what the hell….?

  • Yeshua49

    How many japanese studios has already closed this year ? It’s depressing.

  • Pichi

    Don’t like how small developers are going down. More game diversity will go down and if they are swallowed by bigger companies like Namco, it’ll be harder to get localized.

    • thebanditking

      “Don’t like how small developers are going down. More game diversity will go down and if they are swallowed by bad companies like Namco, it’ll be impossible to get them localized.”

      Fixed that for you ;)

  • DarkWaterClone

    Well seeing as Namco Bandai gets the rights I guess the series is dead. I think that is sad news. There were different Summon Night games that only stayed in Japan that I wanted to play. So now I know they will never come out of Japan.

    I am saddened I never got to play Dragon Shadow Spell & Sacred Blaze. Both games looked like they would have been great. I was wishing they would have gotten ported to the PSP. But that will never happen. Why does the good always die young? I so hope some one will pick up Flight-plan’s IPs so they will get another chance at life. I don’t think it will happen though it could you never know.

    Best of luck to every one who worked at Flight-Plan. I hope you find new jobs soon.

  • http://thrust-the-sky.deviantart.com/ WildArms

    NOOOOOOOOOOOOOOOOOOOOO WHYYYYYYYYYYYYYYYY!?? THE HELL?!??!? D:!!! NOOOOO T____T NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO, NOOOOOOOOOO!!!!!!!! WTF T_T, i cant belive there will be no more summon night T_T i dont have any hopes for namco bandai doing something with the series…. i hope Atlus could at least localize one last game of them, like summon night X….

  • thebanditking

    “While Flight Plan is no more, the Summon Night series could live on. Banpresto had the rights to the property and those should have transferred over to Namco Bandai.”

    Seriously Spencer, you going to try and instill hope in your readers by pointing out that Bamco hold the rights…….

    • malek86

      They weren’t coming stateside anyway, so I don’t see any difference.

      • http://www.siliconera.com Spencer

        For the record, Flight Plan were shopping around with US publishers for their other DS games.

        • Joanna

          I guess that did not turn out too well seeing that Flight Plan went under, right? (I’m not being sarcastic, I’m honestly asking.)

      • http://thrust-the-sky.deviantart.com/ WildArms

        you never know that, Atlus is nothing but unpredictable

    • http://www.siliconera.com Spencer

      It’s worth pointing out who owns the intellectual property, which is something readers may or may not have been aware of. This is different from say Technos folding where the IP rights were auctioned off.

      And who knows, Namco Bandai could continue Summon Night. They published Flight Plan’s titles for years after the Banpresto acquisition. Whether they are released in North America or not is a different story.

  • http://honorless.net honorless

    “Some employees from Flight Plan, the makers of Summon Night, splintered off and formed a new company called Apollosoft.”

    Hmm…

  • Joanna

    This is horrible news. I really hope no one else goes under.

  • JustaGenericUser

    Holy Jesus. ANOTHER company died?! The hell is going on?

    EDIT: Just noticed this:

    “While Flight Plan is no more, the Summon Night series could live on. Banpresto had the rights to the property and those should have transferred over to Namco Bandai.”

    Namco Bandai. You know what that means, folks. No more Summon Night games for us.

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