Earth Seeker’s Combat System Is In Real Time, But You Can Stop Time

By Spencer . August 6, 2010 . 6:02pm


In the future, a black hole prompts mankind to pack their bags and search for a new planet. Humans leave on gigantic chips, big enough to hold a city and some of Earth’s greatest monuments, as they set off into the stars.


A gamma ray bust hit one ship. The beam killed all of the passengers, but the ship’s computers remained operational. When it crash landed the ship started to terraform the planet to make it hospitable for human beings. Instead, the damaged ship created monsters with elements of technology.


The monster on the left is a Protopros, a mix of an insect and a railgun. Mamuma are a dragon mixed with a lightbulb.


image image


image You’ll have to fight these monsters in Earth Seeker, but you aren’t alone. Guardians, the natives of this planet, will help you in exchange for liquor. Earth Seeker has a time stop battle system. Characters move in real time as if you were playing an action game. Players can stop time by pressing the A button to input commands.


The player character is quite interesting because she isn’t exactly a “human.” She is also a creation from the ship’s computer.


Earth Seeker is scheduled to come out in Japan this winter.

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  • lostinblue

    This one’s looking good, I dunno why but it gives me some sort of opoona vibe.

    • puchinri

      You just made me want this game 20x more than I did.
      I seriously hope it feels like Opoona during gameplay…

  • Huh. This looks pretty cool. Never heard of it before.

  • Woa, first time hearing about this one o.0, looks pretty cool, weird hat and clothes though

  • puchinri

    I don’t entirely remember seeing the news about this before, but this article alone makes me want the game already. The screenshots look very interesting too (and impresive in their own way). I hope this gets localized.

  • Jirin

    That’s one of the most original RPG stories I’ve seen in years.

    XSeed! Ball’s in your court!

  • Kibbitz

    Kadokawa Games? That’s interesting… sadly, no plans to get a Wii though.

  • Code

    Interesting screenshot! rar, I was kind of intrigued by the early monster artwork, but didn’t think much else on it, but the concept seems like it’ll make for some really fun monster designs! I look forward to seeing more!

  • City ships, an artifical human created by machines, a world were huge biomechanic monsters roam, simple but elegant character design; hello there classic Phantasy Star (IV).

    I want this game.

  • MrRobbyM

    The Wii sure is turning out to be a great system for JRPGs. With The Last story, Xenobalde, Arc Rise Fantasia(well…it counts) and now this. Woo~

  • masuto

    I like…but what’s with the flat terrain?

  • JustaGenericUser

    “Players can stop time by pressing the A button to input commands.”

    Uh, isn’t that most any real-time battle systems ever?

  • Joanna

    I like the monster designs!
    That one character design isn’t too shabby either!
    Wonder if this will ever make it out of Japan though…. :(

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