Persona 3 Social Announced For Mobile Phones

By Spencer . August 17, 2010 . 9:21am


Atlus jumped into the social game space with another version of Shin Megami Tensei: Persona 3. Persona 3 Social lets players collect personas on their cell phones through Mobage-town, a Japanese social network service that’s exclusive to mobile phones.


Players can take on quests and battle shadows with other players. Like most social games, Persona 3 Social is free to play. Atlus plans on monetizing the game through item transactions.


If you played any version of Persona 3 you probably noticed the main charaters are different. Shigenori Soejima, the art director on Persona 3 and Persona 4, created new ones just for Persona 3 Social. Service for the game started today.


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  • And I just started P3P. Fantastic.

    • Hraesvelgr

      Well, if it makes you feel better, this probably has a pretty low chance of making the Pacific jump, since it’s a mobile game.

  • Ok, NOW I think they’re overdoing the Persona 3 “franchise.”

    • money moves the world… money moves ATLUS, if this gives ’em money to get new releases, SO BE IT!!, anyway the japanese are the ones paying xD

    • kupomogli

      They’re trying to catch up with Final Fantasy 1 and 2.

    • Next, we’ll be seeing

      Persona 3 Racing
      Persona 3 FIGHTING
      Persona 3 Shooting

  • TomSkylark

    It’s a fine line between making an awesome game as available as possible and entering the forbidden realms of YARM. As much as I think the Persona series makes sense on portable systems, I’m pretty sure “mobile phone game” crosses that line and blows raspberries from the other side.

    • M’iau M’iaut

      I’m not so sure. The whole idea of how we can be ‘connected’ to everything through our modern devices and yet be unconnected to individuals around us is a reoccuring theme throughout SMT. P3, P4 and Devil Survivor certainly explore the concept in spades.The high school concept also seems to be workable with a social game. We may no longer be 15-16 YO with 2 million BFFs we text every day, but we can pretend.

      • TomSkylark

        I agree entirely that the format could really emphasize some of the themes already present in the series in a much more immediate, interesting way, but I’d still rather see a new game do that, rather than get another re-packaged old game (regardless of how good the original was).

        • M’iau M’iaut

          I’ve pretty well accepted that at this stage of things, Persona 3 is pretty much seen as a ‘brand name’. It largely is there to give a consumer an idea of what to expect. So far we don’t know much about this iteration, and if it turns out to involve just another set of students with Persona abilities, I can accept it.

          I do find that they use the PERSONA name however as enhancing the possibility of them bringing it here in some form… wasn’t just called SMT:mobile.

          All my comments being said, ya it is DAMN DAMN DAMN time we get a glimpse of whatever is being cooked up for P5. And if it turns out only to be a HD 3, this hobbyist will buy but be disappointed.

    • thebanditking

      Cell phone games are a waste of time (looking at you iPhone) and I don’t see why anyone thinks there is a big future in them (spare me the Apple pie charts people, the games industry will not be revolving around Apple or mobile phones anytime soon).

      • Give them time to evolve. There was a future in console gaming, and that started with Pong and the Magnavox Odyssey, and handheld gaming flourished even from the Microvision.

      • SeventhEvening

        There are a ton of really awesome cellphone games in Japan. There was a Persona 3 side story about Aegis that was set before the main Persona 3, there was a side story set in the first Persona game, the was a Digital Devil Saga: Avatar Tuner game that was a prequel, there was a side-story for Final Fantasy VII staring the Turks, Final Fantasy I and II are both available, Tokimeki Memorial is available, a Sakura Wars title, A Fatal Frame spin-off…

        In Japan, cellphone games aren’t the future, they’re a proven, successful platform with titles that are definitely worth playing (although, I admit, I only play Mr. Driller on mine). In the US, it is still in the infant stages, with almost all cellphone titles being similar to the kind of stuff you would play on the Atari 2600…basically mini-games by todays standards.

        • lostinblue

          That aegis game actually interested me.

      • mirumu

        I largely agree with you, many games just don’t work very well with only a touchscreen and a tilt sensor for input. There are some exceptions though. Visual novels work really well on the Apple handheld gear. Of course Apple’s censorship rules may prevent those from really taking off on the platform.

  • Proooocedin

    This is just getting frickin retarded.

  • Ereek

    I thought it was overdone at P3P. No more, please, no more!

  • thebanditking

    Atlus why are you (attempting) to crap out my favorite Persona game? P3 PSP was enough, please leave it alone now.

    • Scrooge_McDuck

      It’s just a social networking game. Most likely don’t even have a story. Don’t make such a big deal out of it.

  • masuto

    Android anyone?

  • In the light we’re crossing over lone shadows
    Wearing veiled slight hopes for intimacy
    Want to be close~
    To be close~

  • I don’t understand whats wrong here.

    It’s just a setting. Big whoop, don’t buy it.

    • JustaGenericUser

      But sir, we must RAAAAAAAAGE! RAGE with me Brennan, RAAAAAGE WITH ME!!!

  • Atlus, I love you and your games, but for God’s sake stop milking P3, is painful to see you releasing that game so many times when you could be developing a new SMT/Persona/Devil Summoner/Devil Survivor/other spin-off/new franchise, etc.

  • JustaGenericUser

    Wonder how long it’ll take before Rule 34 on the Social FeMC shows up.

  • tsukasa1288

    I decided to check out the game since it is free to play. Its a browser based dungeon crawler (99% still images with text). I played the tutorial level. The game starts with Igor explaining what persona are and then throws you in school talking to Mitsuru who explains what shadows are and asks you to fight them. After agreeing, the game tells you to click “quest” which takes you to tarturus. Once there you have Mitsuru explaining the current environment and situation accompanied by a still image of a hallway or something. Below that you have several choices: walk, run, use item, or change equipment. Further below those choices you have your hp bar, quest goal status, and a retry button. Choosing walk will give raise your chance to find items but also spend more time so death might appear. Run will help you finish the quest in time before death appears. Battles consist of 2 options, fight or run. If you click fight the results of the battle are just shown to you. The game just runs some algorithm based off your stats and persona to see what happens I guess. Once you complete the quest you are rewarded by getting to play a flash version of the “shuffle time” game from the normal games, except you don’t get to see the cards before they start to move and all the cards are new persona.

    Quests consist of “kill X of Y shadow” or “Collect X of Y item.” Similar to the requests that Elizabeth gives in the original game. The only difference is that once you complete all the quests for an area you unlock a “boss fight” option that progresses you to the next area. The battle system for the boss fight is a little more complex, but not much. You can use your persona and use healing times between turns. I defeated the first boss in a single turn by clicking the persona button. Once defeated Mitsuru appeared and told me good job lets go to the new area.

    Also worth noting this game has an AP system. Exploring costs AP and you can only explore so much within 24 hours. So once you are out of AP you have to wait till tomorrow to really do anything else.

    As for the multiplayer battles they are quite disappointing. After an introduction by Akihiko you enter a lobby where you see the avatars of a bunch of different players. You click fight and a flash animation plays of 2 cards glowing and then says of you win or lose. You are rewarded with EXP and BP (think Street Fighter) if you win.

    I’ve played the game for about 45 mins and there was no story whatsoever. I feel that I can you are missing nothing at all if you never have the chance to play this game.

    • So… how many users does Mobage-town have?

  • Really think people are kinda overreacting here… This isn’t Persona 3 for mobile phones, this is a new adventure that is set in the Persona 3 world, where you can take quests and fight shadows. Nowhere has it said that it is a retread, or anything even remotely similar. So far, it sounds pretty nice actually, just a fun experience with Persona 3’s battle system to pop out on my phone whenever I’m waiting for anything.

  • Jaxx-Leviathan

    I don’t hate on it but I ain’t liking it either. I’m always open to new iterations of my favorite game franchise, but I can’t help being against cellphone games. I won’t say there aren’t a future in cellphone games/mobile games/whatever, it’s just a matter of the game companies wanting to expand on that front, but I don’t think I want that future. Maybe I’m just still stuck in my childhood memories of what video games are and should be.

  • fisico

    The MC from this tittle was already on the first Persona 3 Artbook, Soejima is just taking the concepts which were refused in the first place.

  • lostinblue

    I actually wanted them to port that aegis cellphone game to DS a few years back. this one? not so much.

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