Mahou Tsukai no Yoru Delayed…Again

By Ishaan . September 2, 2010 . 5:38pm

http://storage.siliconera.com/wordpress/wp-content/uploads/2010/09/mahoyo.jpg Already plagued by numerous delays, Type-Moon’s upcoming visual novel, Mahou Tsukai no Yoru, has made the wait for its fans long and painful over the last two years. Unfortunately, it’s being pushed back again.

 

Type-Moon, citing “various reasons,” announced on their website that Mahou Tsukai no Yoru has now been moved from its September 30th release to an unspecified “winter” window.

 

Poor Type-Moon fans. We doubt more Fate sound dramas and radio material will tide them over this time. It does make one curious, however…was Mahoyo pushed back to avoid clashing with Final Fantasy XIV, which releases on the 30th as well?


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  • http://twitter.com/lvlln lvlln

    At least the ED, Supercell’s Hoshi ga Matataku Kora Yoru Ni is already out. Likely to have far better writing than the game itself.

  • JustaGenericUser

    “It does make one curious, however…was Mahoyo pushed back to avoid clashing with Final Fantasy XIV, which releases on the 30th as well?”

    Wouldn’t be surprised if so. Probably saw what happened when Namco releases a Tales game the same time as a new main Final Fantasy.

  • john411

    Pushed back because they realized no one was going to by a $90 digital text story with no voices, I reckon.

    • FHOIW

      And Mahou Tsukai no Yoru is currently in the second place for game preorders in Amazon.co.jp, previously being Nr.1.

  • Guest

    The visual novel genre needs swift kick in the pants to push it to the next level. Mostly I just see rehashed lazy game development

    • Kibbitz

      Next level meaning what, animated characters instead of stills? Or 3D models in an active environment?

      • http://profiles.yahoo.com/u/TFGS777QS4JSATU7EVVQE6FZBU yengk

        Neither of which really brings anything to the genre. Visual novels are basically just Adventure books with visual. “Improving” it is like trying to “improve” a novel – sure, you can add a nicer cover or write a new story, but in the end, a book’s a book. You can merge it with another genre (SRPGs seem to be popular for that), but then it’d just be a hybrid, not a “next level” visual novel. All that’s really needed for a good visual novel is a good story and decent enough visuals.

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